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Lachlan McDonald edited this page Mar 13, 2022 · 3 revisions

There are three variations of the Knife shader: knife_x, knife_y, and knife_z. Each will remove voxels matching the selected colors in the palette on the X, Y or Z axis, respectively, and shuffle all of the other voxels to fill its place.

Examples

Example of knife_y used to remove a chunk of a model:

Example of knife_z used to remove entire chunks of a model:

Example of knife_z used with a noise brush to create the effect of damage from an earthquake:

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