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Moisture

Lachlan McDonald edited this page Feb 18, 2023 · 2 revisions

The moisture shader updates nearby voxels to a target colour, creating the effect of downward-streaks (such as moss or water damage) or upward-streaks (such as burn marks or surface dirt.)

Parameters

Parameter Description
Target Color Color where streaks should appear (will be replaced)
Direction 0 for downward, 1 for upward.
Min Length Minimum streak length
Max Length Maximum streak length
Scale Scale of the noise pattern
Flip Reverse the palette order
Jitter Additional noise
Seed Global seed

Direction

Scale

Jitter

Flip

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