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Moisture
Lachlan McDonald edited this page Feb 18, 2023
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2 revisions
The
moistureshader updates nearby voxels to a target colour, creating the effect of downward-streaks (such as moss or water damage) or upward-streaks (such as burn marks or surface dirt.)
| Parameter | Description |
|---|---|
| Target Color | Color where streaks should appear (will be replaced) |
| Direction |
0 for downward, 1 for upward. |
| Min Length | Minimum streak length |
| Max Length | Maximum streak length |
| Scale | Scale of the noise pattern |
| Flip | Reverse the palette order |
| Jitter | Additional noise |
| Seed | Global seed |
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