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Pyramid

Lachlan McDonald edited this page Jun 29, 2020 · 27 revisions
  • The pyramid and pyramid2 shaders add a layer of voxel on top of voxels matching the selected color. A voxel is only added when the voxel beneath has adjacent voxels, creating the effect of a pyramid.
  • pyramid will only add voxels when the adjacent voxels match the selected color. Whereas, pyramid2 will add voxels if there are adjacent voxels of any color.

Parameters

Voxels are added on top of voxels matching the selected color.

  • Color: Color index (if set to 0, the selected color index is used instead)

Axis Modes

When no axis modes are set, the shader will form a square pyramid. However, if either X or Y axis modes are set, the shader will form a pyramid with the slope facing the X or Y axis, respectively. Setting the Z-axis mode has no effect.

Examples

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