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Lachlan McDonald edited this page Jun 7, 2020 · 28 revisions

The sand and sand2 shaders add a layer voxels on top of voxels matching the selected colour. Voxels are added randomly and only added when the voxel beneath has adjacent voxels, creating the effect of a rough pile of sand. The number of adjacent neighbours affects the randomness, with a higher number of neighbours increasing the odds a voxel will be added.

Parameters

Voxels are added on top of voxels matching the selected color.

  • Color: Color index for the voxels. If set to 0, the selected color index is used instead.
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