-
Notifications
You must be signed in to change notification settings - Fork 50
Sand
Lachlan McDonald edited this page Jun 7, 2020
·
28 revisions
The sand and sand2 shaders add a layer voxels on top of voxels matching the selected colour. Voxels are added randomly and only added when the voxel beneath has adjacent voxels, creating the effect of a rough pile of sand. The number of adjacent neighbours affects the randomness, with a higher number of neighbours increasing the odds a voxel will be added.
Voxels are added on top of voxels matching the selected color.
-
Color: Color index for the voxels. If set to
0
, the selected color index is used instead.
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.