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Terrain
Lachlan McDonald edited this page May 11, 2022
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The terrain brush generates a terrain-like topography by combining different types of noise and Fractional Brownian motion.
| Parameter | Description |
|---|---|
| Mode | Color mode (see below) |
| Direction | Direction. A value of 1 inverts the terrain. |
| Scale | Scale of the terrain |
| Iterations | Number of iterations, lower values produce less terrain features and high values more features. This can be roughly thought of as increasing the height-map resolution. |
| Octaves | Number of octives when for generating displacements of the terrain (small features). Higher values produce more features (but more noise) and lower values produce less features (and smoother terrain). |
| Contrast | Adjusts the contrast of the height-map. The default value of 50 represents the mid-point, valueas towards 100 increase the depth of high and low values. Where as values towards 0 produces smoother terrain. For low number of Iterations or Octaves, it might be necessary to increase the contrast. |
| Shift | Shift the mid-point of the height-map. The default value of 50 represents the normal mid-point. |
| Gain | Influence of each iteration. Effectively this multiplies each iteration.Smaller values produce smoother terrain, and higher values produce more turbulance and noise. |
| Lacunarity | Lacunarity |
| Noise | Additional color noise (does not change the terrain.) |
| Tile X | Tile offet on the X-axis |
| Tile Y | Tile offet on the Y-axis |
Tile X and Tile Y parameters are used to generate noise over multiple adjacent volumes. For instance, to create a terrain that exceeds the 2562 size limit.
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Mode: 0
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Mode: 1
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|---|
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Scale: 25
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Scale: 50
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Scale: 75
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|---|
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Iterations: 1
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Iterations: 2
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Iterations: 3
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Octaves: 1
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Octaves: 2
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Octaves: 3
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|---|---|---|
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Octaves: 4
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Octaves: 5
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Octaves: 6
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Contrast: 30
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Contrast: 50
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Contrast: 70
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|---|
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Shift: 20
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Shift: 40
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|---|---|
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Shift: 60
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Shift: 80
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Gain: 50
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Gain: 65
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Gain: 80
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|---|
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Lucanarity: 0
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Lucanarity: 100
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|---|---|
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Lucanarity: 200
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Lucanarity: 300
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Noise: 0
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Noise: 50
|
Noise: 100
|
|---|
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