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Volume Shaders
Volume Shaders are shaders that apply to the entire volume.
- Select the shader in the Shader List
- Adjust the parameters and press the Execute Shader button
- If you want to adjust the results, undo, adjust and re-execute
Some shaders, like Pyramid and Sand, add voxels layer-by-later; so you should execute these as many times as you like until the desired effect is attained.
| Knife |
Removes voxels and shuffles to fill the remaining space. |
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|---|---|---|
| Heightmap |
Transforms a 2D height-map texture into a 3D volume |
|
| Erode |
Erodes selected colors using a noise texture |
|
| Grass Fit |
Generates generates randomly protruding lines of voxels with a constant distribution |
|
| Slices |
Removes a segment of the volume and shuffles voxels to fill its place |
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| Case |
Surrounds/encases voxels |
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| Pyramid |
Iteratively generate a pyramid |
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| Sand |
Iteratively generate jagged voxels; i.e. piles of sand or cliffs |
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| Outline |
Creates an outline where voxels meet a voxel of a different color |
|
| Soil & Cover |
Generates voxels above other voxels; i.e. snow or grass |
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| Noise |
Randomly generates noise of a specified size within a range of colors |
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| Random |
Randomly generates noise with a set threshold |
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| Flood |
Generates a flood effect |
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