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Volume Shaders
Lachlan McDonald edited this page Jun 10, 2020
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Volume Shaders are shaders that apply to your entire volume.
How to use a Brush Shader
- Select the shader in the Shader List
- Adjust the arguments and press the Execute Shader button
- If you want to adjust the results, undo, adjust and re-execute
Some shaders, like Pyramid and Sand, add voxels layer-by-later; so you should execute these as many times as you like until the desired effect is attained.
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.