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@ralphschuler.webgl shader factory.<internal>.ANGLE_instanced_arrays
github-actions edited this page Nov 26, 2023
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1 revision
@ralphschuler/webgl-shader-factory.<internal>.ANGLE_instanced_arrays
The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.
• Readonly
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070
node_modules/typescript/lib/lib.dom.d.ts:2204
▸ drawArraysInstancedANGLE(mode
, first
, count
, primcount
): void
Name | Type |
---|---|
mode |
number |
first |
number |
count |
number |
primcount |
number |
void
node_modules/typescript/lib/lib.dom.d.ts:2199
▸ drawElementsInstancedANGLE(mode
, count
, type
, offset
, primcount
): void
Name | Type |
---|---|
mode |
number |
count |
number |
type |
number |
offset |
number |
primcount |
number |
void
node_modules/typescript/lib/lib.dom.d.ts:2201
▸ vertexAttribDivisorANGLE(index
, divisor
): void
Name | Type |
---|---|
index |
number |
divisor |
number |
void
node_modules/typescript/lib/lib.dom.d.ts:2203
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