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@ralphschuler.webgl shader factory.<internal>.ANGLE_instanced_arrays

github-actions edited this page Nov 26, 2023 · 1 revision

Interface: ANGLE_instanced_arrays

@ralphschuler/webgl-shader-factory.<internal>.ANGLE_instanced_arrays

The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.

MDN Reference

Table of contents

Properties

Methods

Properties

VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE

Readonly VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070

Defined in

node_modules/typescript/lib/lib.dom.d.ts:2204

Methods

drawArraysInstancedANGLE

drawArraysInstancedANGLE(mode, first, count, primcount): void

MDN Reference

Parameters

Name Type
mode number
first number
count number
primcount number

Returns

void

Defined in

node_modules/typescript/lib/lib.dom.d.ts:2199


drawElementsInstancedANGLE

drawElementsInstancedANGLE(mode, count, type, offset, primcount): void

MDN Reference

Parameters

Name Type
mode number
count number
type number
offset number
primcount number

Returns

void

Defined in

node_modules/typescript/lib/lib.dom.d.ts:2201


vertexAttribDivisorANGLE

vertexAttribDivisorANGLE(index, divisor): void

MDN Reference

Parameters

Name Type
index number
divisor number

Returns

void

Defined in

node_modules/typescript/lib/lib.dom.d.ts:2203

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