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@ralphschuler.webgl shader factory.<internal>.AudioBuffer
@ralphschuler/webgl-shader-factory.<internal>.AudioBuffer
A short audio asset residing in memory, created from an audio file using the AudioContext.decodeAudioData() method, or from raw data using AudioContext.createBuffer(). Once put into an AudioBuffer, the audio can then be played by being passed into an AudioBufferSourceNode.
• Readonly
duration: number
node_modules/typescript/lib/lib.dom.d.ts:2601
• Readonly
length: number
node_modules/typescript/lib/lib.dom.d.ts:2603
• Readonly
numberOfChannels: number
node_modules/typescript/lib/lib.dom.d.ts:2605
• Readonly
sampleRate: number
node_modules/typescript/lib/lib.dom.d.ts:2607
▸ copyFromChannel(destination
, channelNumber
, bufferOffset?
): void
Name | Type |
---|---|
destination |
Float32Array |
channelNumber |
number |
bufferOffset? |
number |
void
node_modules/typescript/lib/lib.dom.d.ts:2609
▸ copyToChannel(source
, channelNumber
, bufferOffset?
): void
Name | Type |
---|---|
source |
Float32Array |
channelNumber |
number |
bufferOffset? |
number |
void
node_modules/typescript/lib/lib.dom.d.ts:2611
▸ getChannelData(channel
): Float32Array
Name | Type |
---|---|
channel |
number |
Float32Array
node_modules/typescript/lib/lib.dom.d.ts:2613
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