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Class_Martial_Fighter
valzi edited this page Feb 6, 2019
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Grit | Additional items |
---|---|
1 | Melee weapon that uses up to 3 slots, shield. |
2 | Melee weapon that uses up to 3 slots. |
3-4 | Melee weapon that uses up to 2 slots. |
5 | Melee weapon that uses up to 1 slots. |
6 | 1 extra trinket. |
Saving throws against poison and area effects succeed on a 1-2 on 1D6.
Trained in (able to use the tags of) the first 4 weapon types you use. (You can veto a weapon type, if needed.)
Trained in light and medium armor.
HD: 1d6.
- +1 to ATK.
Example: A battleaxe has
- [overpowering] A killing blow allows an additional attack against a nearby opponent.
- [heavy] Roll 2D6 and keep the higher result for damage.
Level 2
- +1 to ATK.
- Gain 1 Boon to every combat maneuver.
Level 3
- +1 to ATK.
- Add +Level to Morale checks for those who are in your charge.
Level 4
- +1 to ATK.
- If you make eye contact with an NPC, make a CHA check to assess how many sapients it has killed: none, one, or more. You can try again once every 10 minutes. Experts can hide their killcount (causing a Bane to this Check or disallowing a check.)
Level 5
- +1 to ATK.
- Hitting an NPC in combat or observing an NPC for 5 uninterrupted minutes allows you to determine how many HD it has (roughly equivalent to level.)
Level 6
- +1 to ATK.
Level 7+
- Increase one Attribute score by 1.