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Class_Specialist_Art_Burglary
valzi edited this page Feb 6, 2019
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1 revision
Grit | Additional items |
---|---|
1 | leather armor, specialist kit, dagger, garrote |
2 | leather armor, specialist kit, dagger |
3-4 | specialist kit, dagger |
5 | specialist kit |
6 | 1 extra trinket |
HD: 1d6.
Saving throws against devices succeed on a 1-2 on 1D6.
Trained in light armor.
Trained in (able to use the tags of) 1 weapon.
Burglar Skill
- +1 Stealth
- You always climb with a Boon.
- Climbing with tools grants silence and a second Boon.
- Gain 3 more inventory slots.
- You have expert balance. You may dash across narrow beams. A rope may require a DEX check.
Level 2
- +1 Stealth
- Dimness allows normal vision for you (though colors are as grey for you as for anyone else.) Darkness allows as much vision as if you held a candle (as a normal human in Dimness.)
Level 3
- +1 Stealth
- You can jump twice as far as one would expect, sometimes even farther.
- Treat your falls as if they were 20' shorter.
Level 4
- +1 Stealth
- +2 DEF when wearing no armor.
- Gain a Boon when making an acrobatic Combat Maneuver.
Level 5
- You can maneuver your body to seem larger than it is and to fit into tight spaces. This allows you to go where others cannot, to make a rope loosely bound around you to seem tight, etc.
Level 6
- You may climb a sheer surface with a successful Check, even without tools.
- You instantaneously see the best way to move across gaps/obstacles. (This means you may see and use a path that others would not consider and it means that you can often bypass a Check to move through difficult terrain.)
Level 7+
- Increase one Attribute score by 1.