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Hired_Hands_&_Henchmen
- Hired Hands are ordinary, level 0 folk, not adventurers.
- If forced to do anything dangerous, check their Morale. Regardless of success, remove one point from their Morale score afterward.
- A Hired Hand is usually an incompetent outcast, such as a street urchin, addict, or bum. They're not willing or able to meaningfully contribute to combat, nor are opposing combatants likely to pay much attention to them.
- Standard wage: 5 SP per day plus living expenses.
Example Hired Hand jobs:
- Hold a torch or lantern
- Carry treasure
- Manage pack animals
HD: 0. Grit: 5. ATK: 10. DEF: 10.
Morale: 6. ATR: 10 each (roll 3D6 if needed.)
Random Profession + associated gear and dagger, club, or other minor implement of self-defense.
- Henchmen are rare and usually sought for hire from factions whom the PC must have gained favor from.
- A Henchman can replace a dead employer as a player character.
- Henchmen require one half-share of the party's loot and XP.
- Henchmen obey fair orders and act at the same time as their employer (a single PC.) They are bound to their employer and will not leave in order to complete long-term orders.
Note About Half Shares
When a party contains only PCs, everyone has a full share. 4 PCs get one share each. If they're sharing 400 SP, they each get 100 SP. If they brought one Henchmen along, she gets a half share. The result of this is that each PC has 2 shares and she has 1. This makes a total of 9 shares. Divide 400 by 9 to determine the size of a share. It's 44. This means she gets 44 SP and each PC gets 88 SP.
HD: 1. Grit: 5. ATK: 11. DEF: 10.
Morale: 7. ATR: 10 each (roll 3D6 if needed.)
Random Profession + associated gear and weapon.
2D6 | Hiring Reaction |
---|---|
12 | Refuse, insulted* |
9-11 | Refuse |
6-8 | Roll again |
3-5 | Accept |
2 | Accept, impressed** |
*Insulted: Reactions of other potential employees in area penalized by 1. **Employee's morale gets +1 bonus.
+1
- if housed
- if living expenses provided for
- if given more than their share
- if provided extra comforts
-1 per
- insulted
- unnecessary danger faced
-2 for
- harm that could have been avoided