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[bevy_ui/layout] Update internal mappings #16362
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[bevy_ui/layout] Update internal mappings #16362
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.get(&child) | ||
.cloned() | ||
.unwrap_or_else(|| { | ||
panic!("failed to resolve taffy id for child entity {child} in {entity}") |
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Previously, we used a field as a scratch pad to push these IDs into, but we silently ignored the ones we failed to resolve. I was unsure if we wanted to continue silently failing or if the panic is more appropriate.
.expect("root_node_data missing"); | ||
|
||
if root_node_data.camera_entity.is_none() { | ||
panic!("internal map out of sync"); |
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If I recall correctly, some of these panics are only possible because we expose several methods to pub(super)
that could be used arbitrarily in the future and break the state. I'll need to update this one, too, but the idea with this effort is an attempt to make the state more atomic
root_node_entity: Entity, | ||
camera_entity: Entity, | ||
) -> &mut RootNodeData { | ||
let user_root_node = *self.entity_to_taffy.get(&root_node_entity).expect("create_or_update_root_node_data called before root_node_entity was added to taffy tree or was previously removed"); |
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This feels weird coming back to, but if memory is serving today, it's related to the non-atomic nature of how the layout module (super) could call these methods.. Theoretically, the node should be upserted when added well before we call set_camera_children
.
(also note how set_camera_children
is pub
, not pub(super)
...)
Co-authored-by: ickshonpe <[email protected]>
supersedes #12804
Objective
UiSurface
mappings to be more conciseUiSurface
Solution
EntityHashSet
to track relationships between camera -> root nodesOption<Entity>
inRootNodeData
(previously namedRootNodePair
)Testing
Only via the existing unit/e2e tests, since rebasing the original changes from [bevy_ui/layout] UiSurface update internal mappings #12804.
Since these changes are somewhat stale, it would be worth manually confirming during runtime with various scenarios and attempts to create any undesired behavior or overlooked race conditions.