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Releases: dbjorge/jorbs-spire-mod

v0.40.0

18 Nov 10:38
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General

  • Diligence: Avoid unnecessary retain prompts with empty hand/runic pyramid
  • Added a "gain gold" visual/sound effect to Greed and Old Pocket
  • Clarified wording of Clarity keyword
  • Burning: Updated tooltips to read "take damage" instead of "lose HP" to indicate that block will affect it
  • Fix typo in text at the top of "put cards on top of draw pile" effects
  • Pandora's Box: fix beta branch + Wanderer compatibility
  • Fix Material Components keyword showing up as stsjorbsmod:Material Components on beta branch
  • Make Wanderer hitbox slightly smaller to avoid its corners overlapping with memory visuals
  • Fix Greed/Wrath/Gluttony triggering when splitting slimes
  • Fix Greed/Wrath/Gluttony triggering when enemies suicide (transient/exploder)
  • Fix Entombed to avoid interacting with Dead Branch
  • Fix Entombed visual to avoid showing cards in bottom-left at combat start

Cards

  • Rediscovery: new card (thanks @wang429 !)
  • Black Tentacles: fix snap damage not being redirectable
  • Arcane Weapon: fix tooltip and stacking behavior (now stacks as multiple independent attacks)
  • Rot: add Ephemeral
  • Fear: fix softlock with Darklings
  • Thorns: fix gold border not working at start of turn
  • Aid: fix heal working through Banish
  • Flame Ward: fix bug where its burning damage would sometimes tick against the wrong enemies
  • Schools of Magic: new art (thanks Crocketeer and GinFizzes !)
  • Focused Mind: new beta art (thanks @neablis-7 !)
  • Magic Missiles: fix art
  • Corroding Barrier: update description to be more similar to genetic algorithm
  • Black Tentacles: now properly affected by Artifact
  • Purge Mind: new card (thanks @wang429 !)
  • Amnesia: fix issue where it wasn't spawning in random curse events
  • Book of Tongues: Change wording from "draw" to "put"
  • Smithing Strike: fix Strike Dummy interaction

v0.39.0

17 Nov 05:21
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General

  • Fixed beta branch compatibility
  • Beta branch only: Added gold card glow effects for cards with conditional secondary effects (Counterspell, Mania, Mindworm, Schools of Magic, Thorns, Toll the Dead)

Cards

  • Black Tentacles: reworked with a "redirect all damage" effect
  • Rot: card added
  • Strange Pendant: card added
  • Chamomile: card added

v0.38.0

16 Nov 23:00
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General

  • The game no longer crashes when using the dev console to add memory/clarity and typoing an ID

Cards

  • Magic Missiles: Added final art (thanks Crocketeer for linework, GinFizzes for shading, Neablis for merging!)
  • Snake Oil: Now does damage like thorns/combust, unaffected by Wrist Blade
  • Forbidden Grimoire: Fix issue where Grimoire-generated Material Components always had 0 cost (thanks @Frenoss!)
  • Forbidden Grimoire: Fix a few edge cases where Grimoire's Legendary status wasn't being respected (eg, Fountain of Curse Removal, Duplicator events) (thanks @Frenoss !)
  • Mage Armor: Reworked as a passive/unplayable card
  • Thirsting Sword: Card added (thanks @evantor!)
  • Flame Ward: Card added (thanks @wang429!)
  • Introspection: Added ability for it to stack with itself

v0.37.0

14 Nov 06:58
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  • Forbidden Grimoire: Added the Legendary keyword to prevent it from interacting with a variety of remove/transform/duplicate/add curse effects (thanks @Frenoss!)
  • Charity/Temperance: fix issue where forgetting/losing clarity wouldn't apply -str correctly (thanks @ImprovPanda for reporting the issue!)
  • Inferno: New card
  • Siphon Energy: New card
  • Pyromancy: New card
  • Alchemist's Fire: New relic (thanks @wang429!)
  • Shrink rest site art slightly to move Wanderer's hat out of the way of buttons (thanks @chevy28360!)

v0.36.0

13 Nov 09:22
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  • Coil: reduce damage per stack from 2 to 1

v0.35.0

13 Nov 09:15
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General updates/fixes

  • Add campfire and death art (thanks @chevy28360 for the art and @neablis-7 for preparing it for merging!)
  • Fix crash during bandit event caused by gaining gold half-in-combat (thanks @wang429!)
  • Reduced Wanderer starting hp to 64 (60 at A14+)
  • Added character select button art
  • Tinted wanderer card backgrounds to help distinguish them from curses
  • Auto-exhuming cards now go to discard if your hand is full
  • Mind Glass: lower damage

Card updates

  • Scorching Ray: card added with fancy new vfx (thanks @wang429!)
  • Magic Mirror: wording now more clear that it won't affect debuffs you apply to yourself
  • Arcane Form: switch wrath for patience, change upgrade effect
  • Introspection: lower damage
  • Forbidden Grimoire: takes 3 cards to re-exhume instead of 2
  • Hurt: now common, lower damage
  • Magic Missiles: now uncommon
  • Quicksilver: Fragile Mind is now immune to its advance-through-time effect

v0.34.1

11 Nov 09:42
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Fix crash when spending gold outside of combat after finishing a previous combat

v0.34.0

11 Nov 08:13
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  • Focused Mind: shorten card description
  • Lose Grip: reworked as uncommon card with Exhume-on-snap
  • Gather Power: Rework stacking to apply more attacks to one card
  • Quicksilver: Rework stacking to apply more attacks to one card
  • Burning potion: fix card description grammar
  • Double-check: rework with a delayed clarify upgraded
  • Add Ephemeral keyword for Quicksilver and Sulfur
  • New material component cards:
    • Energy Bulb
    • Loose Leaf
    • Eye
    • Moss
    • Steel
    • Barb

v0.33.0

11 Nov 04:56
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  • Forbidden Grimoire added (only some Material Components implemented so far to go with it, though)
  • Book of Tongues updated to draw from the Material Components deck
  • Oak Leaf and Stone material components added
  • Nilry's Codex no longer generates cards with healing or metaupgrade-memory effects (thanks @Frenoss !)

v0.32.0

10 Nov 05:32
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  • Burning Potion added (thanks @wang429!)
  • Reorder memories in arc per feedback in discord (thanks @mderb4!)
  • Web and Sulfur Material Components added (thanks @mderb4!)
  • Entangle: reworked to give Web cards instead of Patience
  • Prevent "on snap" effects from happening a second time if already snapped