Releases: dbjorge/jorbs-spire-mod
Releases · dbjorge/jorbs-spire-mod
v0.40.0
General
- Diligence: Avoid unnecessary retain prompts with empty hand/runic pyramid
- Added a "gain gold" visual/sound effect to Greed and Old Pocket
- Clarified wording of Clarity keyword
- Burning: Updated tooltips to read "take damage" instead of "lose HP" to indicate that block will affect it
- Fix typo in text at the top of "put cards on top of draw pile" effects
- Pandora's Box: fix beta branch + Wanderer compatibility
- Fix Material Components keyword showing up as stsjorbsmod:Material Components on beta branch
- Make Wanderer hitbox slightly smaller to avoid its corners overlapping with memory visuals
- Fix Greed/Wrath/Gluttony triggering when splitting slimes
- Fix Greed/Wrath/Gluttony triggering when enemies suicide (transient/exploder)
- Fix Entombed to avoid interacting with Dead Branch
- Fix Entombed visual to avoid showing cards in bottom-left at combat start
Cards
- Rediscovery: new card (thanks @wang429 !)
- Black Tentacles: fix snap damage not being redirectable
- Arcane Weapon: fix tooltip and stacking behavior (now stacks as multiple independent attacks)
- Rot: add Ephemeral
- Fear: fix softlock with Darklings
- Thorns: fix gold border not working at start of turn
- Aid: fix heal working through Banish
- Flame Ward: fix bug where its burning damage would sometimes tick against the wrong enemies
- Schools of Magic: new art (thanks Crocketeer and GinFizzes !)
- Focused Mind: new beta art (thanks @neablis-7 !)
- Magic Missiles: fix art
- Corroding Barrier: update description to be more similar to genetic algorithm
- Black Tentacles: now properly affected by Artifact
- Purge Mind: new card (thanks @wang429 !)
- Amnesia: fix issue where it wasn't spawning in random curse events
- Book of Tongues: Change wording from "draw" to "put"
- Smithing Strike: fix Strike Dummy interaction
v0.39.0
General
- Fixed beta branch compatibility
- Beta branch only: Added gold card glow effects for cards with conditional secondary effects (Counterspell, Mania, Mindworm, Schools of Magic, Thorns, Toll the Dead)
Cards
- Black Tentacles: reworked with a "redirect all damage" effect
- Rot: card added
- Strange Pendant: card added
- Chamomile: card added
v0.38.0
General
- The game no longer crashes when using the dev console to add memory/clarity and typoing an ID
Cards
- Magic Missiles: Added final art (thanks Crocketeer for linework, GinFizzes for shading, Neablis for merging!)
- Snake Oil: Now does damage like thorns/combust, unaffected by Wrist Blade
- Forbidden Grimoire: Fix issue where Grimoire-generated Material Components always had 0 cost (thanks @Frenoss!)
- Forbidden Grimoire: Fix a few edge cases where Grimoire's Legendary status wasn't being respected (eg, Fountain of Curse Removal, Duplicator events) (thanks @Frenoss !)
- Mage Armor: Reworked as a passive/unplayable card
- Thirsting Sword: Card added (thanks @evantor!)
- Flame Ward: Card added (thanks @wang429!)
- Introspection: Added ability for it to stack with itself
v0.37.0
- Forbidden Grimoire: Added the Legendary keyword to prevent it from interacting with a variety of remove/transform/duplicate/add curse effects (thanks @Frenoss!)
- Charity/Temperance: fix issue where forgetting/losing clarity wouldn't apply -str correctly (thanks @ImprovPanda for reporting the issue!)
- Inferno: New card
- Siphon Energy: New card
- Pyromancy: New card
- Alchemist's Fire: New relic (thanks @wang429!)
- Shrink rest site art slightly to move Wanderer's hat out of the way of buttons (thanks @chevy28360!)
v0.36.0
v0.35.0
General updates/fixes
- Add campfire and death art (thanks @chevy28360 for the art and @neablis-7 for preparing it for merging!)
- Fix crash during bandit event caused by gaining gold half-in-combat (thanks @wang429!)
- Reduced Wanderer starting hp to 64 (60 at A14+)
- Added character select button art
- Tinted wanderer card backgrounds to help distinguish them from curses
- Auto-exhuming cards now go to discard if your hand is full
- Mind Glass: lower damage
Card updates
- Scorching Ray: card added with fancy new vfx (thanks @wang429!)
- Magic Mirror: wording now more clear that it won't affect debuffs you apply to yourself
- Arcane Form: switch wrath for patience, change upgrade effect
- Introspection: lower damage
- Forbidden Grimoire: takes 3 cards to re-exhume instead of 2
- Hurt: now common, lower damage
- Magic Missiles: now uncommon
- Quicksilver: Fragile Mind is now immune to its advance-through-time effect
v0.34.1
v0.34.0
- Focused Mind: shorten card description
- Lose Grip: reworked as uncommon card with Exhume-on-snap
- Gather Power: Rework stacking to apply more attacks to one card
- Quicksilver: Rework stacking to apply more attacks to one card
- Burning potion: fix card description grammar
- Double-check: rework with a delayed clarify upgraded
- Add Ephemeral keyword for Quicksilver and Sulfur
- New material component cards:
- Energy Bulb
- Loose Leaf
- Eye
- Moss
- Steel
- Barb
v0.33.0
- Forbidden Grimoire added (only some Material Components implemented so far to go with it, though)
- Book of Tongues updated to draw from the Material Components deck
- Oak Leaf and Stone material components added
- Nilry's Codex no longer generates cards with healing or metaupgrade-memory effects (thanks @Frenoss !)