Releases: dbjorge/jorbs-spire-mod
Releases · dbjorge/jorbs-spire-mod
v0.31.0
Card updates
- Firebolt: (thanks @Frenoss!)
- Fireball: rework effect ordering and magnitude
- Color Spray: remove Poison as a debuff option
- Trauma: rework for snap balancing pass
- Faerie Fire: simplify effect to fit better on card
- Counterspell: rarity change to uncommon
- Magic Mirror: simplify upgrade effect and enable stacking
- Thorns: simplify effect
- Find Familiar: snap rebalancing, enable stacking
- Corpse Explosion: rarity updated to rare, reordered remember/damage, ethereal
v0.30.0
General updates:
- Remove outdated french translation
- Added Mind Glass relic (thanks @wang429!)
- Kindness: reworked as old temperance effect (-3 str to enemies)
- Lust: reworked to apply burning instead of %damage
- Temperance: reworked as +str per clarity
- Gluttony: +max hp reduced to 2, can now choose which card to discard (thanks @Frenoss!)
- Removed deprecated cards: Poison Spray, Wizard Robe, Enervation, Erode, Haste, Focus on the Pain, Study, Time Walk, Snake Oil Flask
- Fix cards with "retain" only retaining for one turn
Card updates:
- Mania: now considers cards with different wrath/ritual dagger upgrade counts as "unique"
- Index: new name (was Prestidigitation II)
- Burning Flask: new card (thanks @wang429!)
- Aid: now exhausts (thanks @Frenoss!)
- Mirror Image: temperance -> kindness (still not using friendly minions yet)
- Hold Monster: simplified effect text, temperance -> kindness
- Hibernate: changed to common, reduced effect accordingly
- Ray of Frost: unupgraded weak reduced to 2
- Color Spray: upgrade changed to +3 dmg
- Stalwart: now exhausts
- Animate Objects: rework per design updates (no longer copies itself, includes cards in hand)
- Gather Power: fix cropping on card art (thanks @neablis-7!)
v0.29.0
- UI overhaul for memories/clarities. They are now rendered in a statically positioned arc over the Wanderer's head, similar to orbs. Updates tooltips accordingly. Thanks Fr33ly and @neablis-7 for creating and organizing the new art!
- Increased size of Wanderer model by 10%
- Removes deprecated cards Wish and Sharpened Mind
- Adds an icon to the top-right corner of cards with Wrath damage increases
- Wrath now applies correctly to Ritual Dagger (thanks @Frenoss!)
- Wrath increases now persist across game save+load (thanks @Frenoss!)
- Gaining gold no longer crashes non-Wanderer characters (thanks @mderb4!)
- Chain Lightning damage logic overhauled, now correctly handles multiple enemies with different combinations of damage-reducing conditions (thanks @stevematney!)
- Chain Lightning now has lighting sound and visual effects (thanks @stevematney!)
- Dimension Door card deprecated and replaced with Scroll of Dimension Door potion (thanks @Frenoss!)
- Slow now has a keyword tooltip for cards that apply it (Entangle)
- New card art for Thorns (thanks GinFizzes!), Determination (thanks Zyalin!), and Chain Lightning (thanks LouisLeGros!). Thanks @neablis-7 for organizing!
v0.28.0
- Charity now adds Strength rather than acting as its own separate strength-like effect
- Pride now removes Dexterity rather than acting as its own separate -dex-like effect
- Darkened Wanderer character select screen art to make text easier to read (thanks @neablis-7 and SLG95!)
- Fixed Toll the Dead to not consider blocked damage as "damage this turn"
- Removed deprecated card Old Friends
- Made building from source work on Mac OS
- Fixed Entombed cards not counting for Animate Object
- Fixed Erode block removal amount accidentally respecting dexterity/frail
- Fixed Banish not properly preventing other conditions from being applied
- Fixed issue where Fragile condition would turn into Find Familiar power if it was ever copied for any reason
- Card balance changes:
- Hibernate: upgrade changed to "if snapped, gain 1 intangible"
- Mending: upgrade changed to "+1 additional hp per clarity"
- Mending: replaced "end your turn." with "exhaust."
- Rest: 14 -> 13 block
- Misty Step: reworked base and upgrade effects
- Enervation: cost 1->2, poison 5->7
- Stalwart: upgrade changed to "remember and gain clarity"
- Animate Objects: cost 1->2, upgrade changed to "add an Animate Objects to your discard"
- Color Spray: reworked possible debuffs, upgrade changed to "gain clarity"
- Erode: upgrade changed to "draw 1"
- Faerie Fire: upgrade changed to "gain clarity"
- Introspection: now uses pure damage (like combust)
- Book of Tongues: upgrade changed to "+1 draw" (it's supposed to be "and draw 1 from memory deck", but memory deck isn't in yet)
- Magic Mirror: upgrade changed to "+3 damage when reflecting debuffs"
- Trauma: damage reduced 30(40)->18, upgrade changed to "repeat 3rd time"
- Locate Object: upgrade changed to "+1 card"
- Find Familiar: upgrade changed to "if snapped retain 2"
- Hold Monster: upgrade changed to "additional -3 str"
- Withdraw: upgrade changed to +3 block only (no artifact)
- Corroding Barrier: upgrade changed to "remove block corrosion effect"
- Ivory Tower: upgrade changed to "doesn't exhaust"
- Sharpened Mind: upgrade changed to "retain"
- Feast: upgrade changed to "0 cost"
- Time Walk: reduced energy gain 4->2, draw 6->3. upgrade changed to "no weak and +1 draw"
- Toll the Dead: common -> uncommon
v0.27.0
- Add new Wanderer character model and idle animation (thanks chevy28360!)
- Add new Fireball card art (thanks Zyalin!)
- Snapped condition is no longer blocked by Artifact (thanks @wang429!)
- Snapped condition is no longer cleansed by Amnesia (thanks @wang429!)
- Amnesia redesigned as a Curse (thanks @wang429!)
- Avoid crash when attempting to start the game as any non-Wanderer character
v0.26.0
- Adds Wanderer character select screen art (thanks SLG95!)
- Adds Arcane Weapon art (thanks Fr33ly!)
- Adds Mage Armor art (thanks Zyalin!)
- Changes names of Prestidigitation A and B to "Prestidigitation" and "Prestidigitation II"
- Updated Snap (increased damage, self-damage is now HP loss)
- Added -2 dex effect to Pride
- Added discard-at-start-of-turn effect to Gluttony
- Removed incomplete Deck of Many Things event
- Added Burning status (thanks @wang429)
- Balance changes for the following cards:
- Replaced Firebolt upgrade with "apply burning per clarity" (thanks @wang429)
- Replaced Fireball upgrade with "apply 3 burning to ALL enemies" (thanks @wang429)
- Made Withdraw Exhaust (thanks @wang429)
- Reworked Mania
- Replaces Old Pocket upgrade with "gain clarity"
- Replaces Hurt upgrade to do less damage but omit the extra hp loss
- Updates Mindworm upgrade numbers to 5/15
- Replaces Aid upgrade effect with Gain Clarity
- Makes Focused Mind do both effects when snapped
- Replaces Prestidigitation II upgrade with "only 1 card to top of deck"
- Makes Prestidigitation upgrade do 2 weak/vuln to 1 enemy instead of 1 weak/vuln twice
- Reworked Wandering Mind
- Replaced Chain Lightning upgrade with "extra 2 damage per hop"
- Replaced Channel upgrade with "move a card from discard to deck"
- Fix punctuation on Loss description
- Replaced Double-check upgrade with "draw 1 card"
- Slightly lowered block values of Counterspell+, Minor Illusion+, Loss+
- Change Ray of Frost+ to apply 1 weak 3 times instead of 3 weak 1 time.
- Replaced Black Tentacles upgrade with "Draw 1 card"
- Replaced Acid Splash with Snake Oil Flask
v0.25.0
- Adds new card art for
Tiny Hut
,Ivory Tower
, andBlack Tentacles
(thanks Zyalin, Fr33ly, and @neablis-7 !) - Improves
Banished
effect to prevent more types of damage and most types of conditions - Changes
Coil
to trigger anytime you remember a new memory, rather than only when forgettingPatience
v0.24.1
- Prevent Stalwart's energy number bugging out and flipping between 0 and 1
- Fix Greed/Gluttony/Wrath/Entombed triggering on half-dead enemies (darklings, awakened one) (thanks @wang429 !)
- Add final card art for Fresh Adventure and Eye of the Storm (thanks Zyalin and @neablis-7 !)
- Fix crash to desktop with "gain clarity of current memory" effects when not remembering anything
- Fix temperance icon not showing up