Releases: dbjorge/jorbs-spire-mod
Releases · dbjorge/jorbs-spire-mod
v0.14.0
- Adds 5 new Wanderer rare cards:
Card |
Description |
Corroding Barrier |
2: Gain 23 Block. Gains 3 less block this combat each time it is drawn. Lose 2 life when drawn if Snapped. |
Old Friends |
3: Deal 4 damage to a random enemy. You gain life equal to unblocked damage dealt this way. Apply 12 poison to a random enemy. Retain your hand this turn. |
Entangle |
(Power) 1: Enemies have Slow. Remember Patience and gain Clarity. |
Amnesia |
0: Remove all buffs and debuffs from self. Snap. |
Fear |
1: Target enemy flees in 3 turns. You gain no combat rewards if this ends combat, but also keep clarities until next fight. |
v0.13.0
- Adds 3 new Wanderer cards:
Card |
Description |
Lose Grip |
1: If Snapped gain 1 Intangible. Otherwise Gain 12 Block. Retain. Exhaust |
Hold Monster |
1: If you Remember Temperance gain Clarity. Remember Temperance. Target enemy gets -6 Strength until end of turn. |
Mirror Image |
2: Remember Temperance. The next enemy attack misses. |
- Adds a
memory clarify all
dev console command
- Enable Haste to trigger effects of relics that reach their trigger thresholds
- Adds improved card art for Chain Lightning, Channel, Hedge Wizard, Magic Missiles, Wandering Mind (#17) (thanks @neablis-7, DietTonicWater, Forceful Storm!)
- Adds icon art for all memories (#17) (thanks @neablis-7!)
v0.12.0
- Adds 4 new Wanderer cards:
Card |
Description |
Corpse Explosion |
1: Starts in Exhaust pile. Add to hand when an enemy dies. Remember Wrath and deal 12 damage. Exhaust. |
Trauma |
3: Snap. Deal 30 damage to all enemies and lose 5 life. Deal 30 damage to all enemies and lose 5 life. |
Gather Power |
1: Draw 2 cards. Play your next attack twice. |
Haste |
1: Advance all relic counters by 1. Play your next attack twice. Exhaust. |
- Fixes card title of Poison Spray
- Fixes damage calculations in Introspection card description (#14)
- Fixes Chastity dex loss ignoring Artifact
- Fixes Sloth draw reduction respecting Artifact (#16)
v0.11.0
Card |
Description |
Locate Object |
1: Remember Greed. Draw 2 Cards. Exhaust. |
Schools of Magic |
1: Draw 3 Cards. If you have no duplicate cards in hand gain Clarity, otherwise exhaust one of each duplicate card. |
- Fixes crash when using AOE attacks while remembering Wrath (#6)
- Fixes crash when using Enervation against enemies with Artifact (#7)
- Fixes Charity damage calculation (#8)
- Fixes crash when playing Find Familiar (#10)
- Improves most memory and power description text formatting to be closer to base game style
- Fixes Charity text to clarify that it's not adding strength, just a similar damage bonus
- Charity now detects when gold changes mid-fight and updates card damage numbers dynamically
v0.10.0
- Improves Charity memory to adjust if gold is gained/lost during a fight
- Adds the following cards:
Card |
Description |
Mage Armor |
1: Reduce the next damage taken by 5. |
Enervation |
1: Apply 5 poison to target, gain block equal to the amount of poison it has. Exhaust. |
Stalwart |
0: Remember Temperance. |
Animate Objects |
2: Deal 3 damage to all enemies for each card in your draw pile and discard pile that didn't start the combat in your deck. |
Color Spray |
1: Deal 5 damage to all enemies and apply a random debuff to each one. Remember Envy. |
Erode |
1: Remove 10 Block from target enemy, if you remove any block, apply 5 poison. Remember Temperance |
Tiny Hut |
(Power) 1: Remember Kindness. Gain Clarity of current memory. |
Faerie Fire |
1: Apply 3 weak to all enemies if remembering Virtue, Apply 3 vulnerable to all enemies if remembering Sin. |
Introspection |
(Power) 1: At the end of your turn, lose 1 HP and deal 3 damage to all enemies, plus 2 damage to all enemies for each Clarity. |
Book of Tongues |
(Power) 1: At the start of your turn draw an extra card |
Magic Mirror |
(Power) 1: Whenever you receive a debuff, apply that debuff to all enemies. |
Thorns |
1: Remember Humility. If an enemy intends to attack gain Clarity. |
v0.9.0
Adds the following Wanderer cards:
Card |
Description |
Hibernate |
2: Gain 20 block and remember Sloth |
Mending |
1: Gain 1hp for each clarity. End your turn. |
Rest |
2: Remember Chastity. Gain 10 block. End your turn. |
Hedge Wizard |
1: Gain 8 block. Remember Humility |
Misty Step |
0: Gain 1 block for every Clarity. Draw 1 Card. |
v0.8.0
- Removes all remaining default template cards
- Add the following Wanderer cards:
Card |
Description |
Aid |
1: Heal an enemy for 5hp. Remember Kindness. |
Mania |
Deal 4 damage 2 times. If you remember of have clarity of Sloth deal 4 damage 2 times again. |
Mindworm |
0: Deal 4 damage. Then if snapped deal 8 damage. Add a copy of this card into your discard pile. |
Hurt |
1: Deal 14 damage. Lose 1 life per clarity. |
Smithing Strike |
2: Remember Wrath. Deal 14 damage. |
Old Pocket |
1: Gain 10 gold. Remember Charity. Exhaust. |
Toll the Dead |
1: Deal 5 damage. If the enemy has been damaged this turn deal 5 damage again. |
Find Familiar |
[Power] 1: Gain clarity at end of turn. |
Fireball |
2: Deal 21 damage to all enemies. Remember Lust. |
Withdraw |
1: Gain 1 Artifact. Gain 10 Block. Exhaust. |
Study |
[Power] 1: Remember Patience. At the start of every turn draw 1 card. |
v0.7.0
Adds Wanderer card manipulation commons:
Card |
Description |
Message |
0: Put a card from your discard pile into your hand |
Prestidigitation |
0: Draw two cards, the put two cards from your hand on top of your draw pile in random order |
Focused Mind |
1: If remembering Sin deal 10, if remembering Virtue block 9. |
Unseen Servant |
0: Remember Sloth. Put two cards from your discard pile on top of your draw pile. Exhaust. |
v0.6.0
Finishes implementing all Wanderer memories/clarities
v0.5.1
- Fixes ordering of Patience's passive and on-forget effects to avoid leaving an extra Coil lying around
- Fixes Lust not being considered as a candidate for "remember a random memory" effects