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Releases: dbjorge/jorbs-spire-mod

v0.5.0

13 Oct 09:01
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  • Added the following Wanderer scaling commons:
Card Description
Wandering Mind 2: Gain a random clarity you do not have yet.
Weight of Memory 2: Deal 12 damage. Deals 2 additional damage for all cards which remember.
Prestidigitation [Power] 1: At end start of turn apply 1 weak or 1 vulnerable to a random enemy.
Wizard Robe [Power] 1: Remember Lust. Gain Clarity.
  • Did not add Wizard Hat yet (since it requires implementing the Memory Deck)
  • Diverged from the spreadsheet to put Prestidigitation's effect at start instead of end of turn, since applying Vulnerable 1 at end of turn is not very useful.

v0.4.0

13 Oct 07:23
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Adds Wanderer AOE commons:

Card Description
Poison Spray 1: Apply 4 poison to all enemies
Chain Lightning 1: Deal 7 damage to target enemy, then 9 damage to a different random enemy, then 11 damage to a different random enemy... until all enemies have been hit.

v0.3.0

13 Oct 06:36
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Adds Wanderer block commons:

Card Description
Counterspell 0: Gain 4 block. Gain an artifact charge if enemy intends to apply a negative effect.
Minor Illusion 0: Gain 5 block
Disguise Self 1: Gain 4 block. Gain 4 block next turn.
Loss 1: Gain 10 block. Gain 1 weak.
Doublecheck 1: Gain 5 block. If you remember Diligence gain Clarity. Remember Diligence.
Channel 1: Gain 7 block. Gain 1 energy next turn.

v0.2.0

13 Oct 05:33
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Adds Wanderer damage commons:

Card Description
Black Tentacles 0: Deal 4 damage, attacks with random targets target this enemy until end of turn.
Arcane Weapon [power] 1: Attack 4 damage a random enemy at the end of each turn. (affected by str, vuln, etc.)
Firebolt 1: Deal 8 damage + 2 damage for each clarity
Magic Missiles 1: Deal 3 damage. Deal 3 damage again once for each clarity
Acid Splash 1: Apply 5 poison to an enemy
True Strike 2: Deal 16 damage. This damage cannot be prevented or reduced.
Ray of Frost 2: Deal 10 damage and apply 3 weak

v0.1.0

13 Oct 02:10
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  • Adds initial implementation of the Wanderer
    • General mechanics for memories, clarities, and snap
    • Diligence and Patience memories
    • Starter relic
    • Starter deck cards

Known issues:

  • Snap is implemented as part of the starter relic, but should be an inherent quality not tied to a starter relic