Releases: dbjorge/jorbs-spire-mod
Releases · dbjorge/jorbs-spire-mod
v0.5.0
- Added the following Wanderer scaling commons:
Card | Description |
---|---|
Wandering Mind | 2: Gain a random clarity you do not have yet. |
Weight of Memory | 2: Deal 12 damage. Deals 2 additional damage for all cards which remember. |
Prestidigitation | [Power] 1: At |
Wizard Robe | [Power] 1: Remember Lust. Gain Clarity. |
- Did not add Wizard Hat yet (since it requires implementing the Memory Deck)
- Diverged from the spreadsheet to put Prestidigitation's effect at start instead of end of turn, since applying Vulnerable 1 at end of turn is not very useful.
v0.4.0
Adds Wanderer AOE commons:
Card | Description |
---|---|
Poison Spray | 1: Apply 4 poison to all enemies |
Chain Lightning | 1: Deal 7 damage to target enemy, then 9 damage to a different random enemy, then 11 damage to a different random enemy... until all enemies have been hit. |
v0.3.0
Adds Wanderer block commons:
Card | Description |
---|---|
Counterspell | 0: Gain 4 block. Gain an artifact charge if enemy intends to apply a negative effect. |
Minor Illusion | 0: Gain 5 block |
Disguise Self | 1: Gain 4 block. Gain 4 block next turn. |
Loss | 1: Gain 10 block. Gain 1 weak. |
Doublecheck | 1: Gain 5 block. If you remember Diligence gain Clarity. Remember Diligence. |
Channel | 1: Gain 7 block. Gain 1 energy next turn. |
v0.2.0
Adds Wanderer damage commons:
Card | Description |
---|---|
Black Tentacles | 0: Deal 4 damage, attacks with random targets target this enemy until end of turn. |
Arcane Weapon | [power] 1: Attack 4 damage a random enemy at the end of each turn. (affected by str, vuln, etc.) |
Firebolt | 1: Deal 8 damage + 2 damage for each clarity |
Magic Missiles | 1: Deal 3 damage. Deal 3 damage again once for each clarity |
Acid Splash | 1: Apply 5 poison to an enemy |
True Strike | 2: Deal 16 damage. This damage cannot be prevented or reduced. |
Ray of Frost | 2: Deal 10 damage and apply 3 weak |
v0.1.0
- Adds initial implementation of the Wanderer
- General mechanics for memories, clarities, and snap
- Diligence and Patience memories
- Starter relic
- Starter deck cards
Known issues:
- Snap is implemented as part of the starter relic, but should be an inherent quality not tied to a starter relic