Releases: dbjorge/jorbs-spire-mod
Releases · dbjorge/jorbs-spire-mod
v0.22.0
- Adds a (Google Translate generated) French translation
- Calls Calipers
- Fixes Corroding Barrier's description not updating on draw
- Adds popup upgrade visual effect for Wrath and Pride
v0.21.0
- Fix issues noticed during first run
v0.19.0
- Adds a thought bubble visual effect behind the currently remembered memory (thanks @neablis-7 for the image!)
v0.18.2
- Makes
Message
Exhaust, to prevent easy infinite damage with Patience/Coil
v0.18.1
- Fixes unintentionally high damage increase on upgrade for Arcane Weapon (was 4->10, now 4->6)
v0.18.0
- Adds 1 new Wanderer card (thanks @Frenoss !)
- Dimension Door: 0: Escape from a non-boss combat and receive no rewards. If you escape, you may ignore paths when choosing the next room to travel to. Destroy this card.
- Adds new Defend card art (thanks Zyalin for the art and @neablis-7 for packaging it into the project!)
- Fixes bug where memories that modify card damage (Lust, Charity) were only updating card descriptions, not actual damage dealt. (thanks to day for reporting the bug in Discord!)
v0.17.1
- Bug fix: Envy now works properly with cards that have multiple targets
- Bug fix: Wrath now works properly with cards that have multiple targets/multiple attacks/random targets, and with enemies with block. Its design has been slightly updated to
Whenever you kill a non-minion enemy, permanently increase the damage of the last damage-dealing attack card played this combat by 1.
v0.17.0
- Adds a character model/animation to replace the floating question mark (thanks, @neablis-7!)
- Adds 2 new Wanderer manipulation rares (both contributed by @Frenoss, thanks!)
- Sharpened Mind: (Power) 1(0): Remember Patience at start of turn. Remember Diligence at end of turn.
- Ivory Tower: 0: Draw 2(3) cards, exhaust all curses and statuses in your hand.
- Adds updated card art for Strike and Gather Power (thanks, Zyalin!) and Firebolt, Ray of Frost, and True Strike (thanks @neablis-7!)
- Fixes issue where trying to view upgrade info of certain rare/uncommon cards in the Compendium view would cause the game to lag out (#19 - thanks for reporting the issue, @Frenoss!)
v0.16.0
- Adds new Wanderer cards contributed by @Frenoss (thanks!):
Card |
Description |
Time Walk |
X: Discard your hand and lose all Block. Gain 4 energy and draw 6 cards. Gain 1 Weak. Exhaust. |
Feast |
1: Remember Gluttony. Draw 3 cards. Exhaust. |
- Updated power icons with more visible backgrounds, contributed by @neablis-7 (thanks!)
- Major rewrite of memory/clarity mechanics. The game no longer treats them as powers; they now render outside of the power bar, and are not subject to any power-based interactions like artifact/cleanse
- You can now remember a memory that you already have clarity of (you won't gain the passive effects twice) (#15)
- Fix Thorns card art not loading properly (thanks @Frenoss!)
- Fix some "remember" cards not being detected by Weight of Memory (thanks @Frenoss!)
- Fix some ordering issues with Patience memory causing Coil to be gained after the on-forget effect
v0.15.0
- Adds 5 new Wanderer cards:
Card |
Description |
Wish |
1: Restart the fight retaining all buffs/debuffs. Destroy this card. |
Determination |
2: Enter Pride. At end of turn Snap. |
Arcane Form |
3: Gain Clarity of Wrath, Lust, Diligence, Kindness, and Chastity |
Focus on the Pain |
1: Gain Clarity whenever you lose life. |
Banish |
2: Target takes no action and takes no damage for 2 turns. Exhaust. |
- Fixes a few "remember" cards not registering for the purposes of Weight of Memory
- Fix crash when typoing memory IDs in dev console commands