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Releases: dbjorge/jorbs-spire-mod

v0.22.0

28 Oct 01:14
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  • Adds a (Google Translate generated) French translation
  • Calls Calipers
  • Fixes Corroding Barrier's description not updating on draw
  • Adds popup upgrade visual effect for Wrath and Pride

v0.21.0

27 Oct 21:17
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  • Fix issues noticed during first run

v0.19.0

27 Oct 19:13
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  • Adds a thought bubble visual effect behind the currently remembered memory (thanks @neablis-7 for the image!)

v0.18.2

27 Oct 07:11
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  • Makes Message Exhaust, to prevent easy infinite damage with Patience/Coil

v0.18.1

27 Oct 07:00
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  • Fixes unintentionally high damage increase on upgrade for Arcane Weapon (was 4->10, now 4->6)

v0.18.0

27 Oct 06:35
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  • Adds 1 new Wanderer card (thanks @Frenoss !)
    • Dimension Door: 0: Escape from a non-boss combat and receive no rewards. If you escape, you may ignore paths when choosing the next room to travel to. Destroy this card.
  • Adds new Defend card art (thanks Zyalin for the art and @neablis-7 for packaging it into the project!)
  • Fixes bug where memories that modify card damage (Lust, Charity) were only updating card descriptions, not actual damage dealt. (thanks to day for reporting the bug in Discord!)

v0.17.1

24 Oct 06:20
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  • Bug fix: Envy now works properly with cards that have multiple targets
  • Bug fix: Wrath now works properly with cards that have multiple targets/multiple attacks/random targets, and with enemies with block. Its design has been slightly updated to Whenever you kill a non-minion enemy, permanently increase the damage of the last damage-dealing attack card played this combat by 1.

v0.17.0

23 Oct 06:32
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  • Adds a character model/animation to replace the floating question mark (thanks, @neablis-7!)
  • Adds 2 new Wanderer manipulation rares (both contributed by @Frenoss, thanks!)
    • Sharpened Mind: (Power) 1(0): Remember Patience at start of turn. Remember Diligence at end of turn.
    • Ivory Tower: 0: Draw 2(3) cards, exhaust all curses and statuses in your hand.
  • Adds updated card art for Strike and Gather Power (thanks, Zyalin!) and Firebolt, Ray of Frost, and True Strike (thanks @neablis-7!)
  • Fixes issue where trying to view upgrade info of certain rare/uncommon cards in the Compendium view would cause the game to lag out (#19 - thanks for reporting the issue, @Frenoss!)

v0.16.0

21 Oct 03:24
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  • Adds new Wanderer cards contributed by @Frenoss (thanks!):
Card Description
Time Walk X: Discard your hand and lose all Block. Gain 4 energy and draw 6 cards. Gain 1 Weak. Exhaust.
Feast 1: Remember Gluttony. Draw 3 cards. Exhaust.
  • Updated power icons with more visible backgrounds, contributed by @neablis-7 (thanks!)
  • Major rewrite of memory/clarity mechanics. The game no longer treats them as powers; they now render outside of the power bar, and are not subject to any power-based interactions like artifact/cleanse
  • You can now remember a memory that you already have clarity of (you won't gain the passive effects twice) (#15)
  • Fix Thorns card art not loading properly (thanks @Frenoss!)
  • Fix some "remember" cards not being detected by Weight of Memory (thanks @Frenoss!)
  • Fix some ordering issues with Patience memory causing Coil to be gained after the on-forget effect

v0.15.0

20 Oct 06:47
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  • Adds 5 new Wanderer cards:
Card Description
Wish 1: Restart the fight retaining all buffs/debuffs. Destroy this card.
Determination 2: Enter Pride. At end of turn Snap.
Arcane Form 3: Gain Clarity of Wrath, Lust, Diligence, Kindness, and Chastity
Focus on the Pain 1: Gain Clarity whenever you lose life.
Banish 2: Target takes no action and takes no damage for 2 turns. Exhaust.
  • Fixes a few "remember" cards not registering for the purposes of Weight of Memory
  • Fix crash when typoing memory IDs in dev console commands