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Releases: emd4600/SporeModder-FX

SporeModder FX v2.2.15

12 Oct 11:16

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  • Allow changing the Projects folder in the program settings

SporeModder FX v2.2.14

12 Oct 09:30

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  • Allow changing the Projects folder in the program settings

SporeModder FX v2.2.11

29 Sep 13:36

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  • Support configured package names in command-line pack action

SporeModder FX v2.2.10

05 Jul 10:29

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  • Change weird behavior in prop editor autocomplete. Now it only triggers on click and pressing Enter, LEFT and RIGHT arrows move the caret, and the popup hides when exiting the word.
  • Display animation names in RW model viewer.
  • Improve error diagnosis on material files
  • Add more names, rename musicTemplateparentAudio, make audio properties ordered (#80)

SporeModder FX v2.2.9

13 Feb 18:49

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  • Fix wrong negative sign in certain locales. Fix bug in complex GMDLs.

SporeModder FX v2.2.8

06 Jan 21:53

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  • Add scan-simulator console command, which shows attributes and their file offsets of a simulator data file. This can help editing save game data.
  • Add support for DBPF compression when using command line. pack inputFolder outputFile -compress 0, with 0 being the file size threshold to compress.

SporeModder FX v2.2.7

03 Jan 23:49

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  • Added command line find-spui to find all .spui files with a specific control ID

SporeModder FX v2.2.6

11 Dec 22:55
4d7f06e

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  • Fix pipeline for automatic update (#81)
  • Add support for .submix, .mode, .cihldren; check for non-convertable extensions; add more names found by @A-xesey (#77)

SporeModder FX v2.2.3

21 Jun 15:06

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  • Fixed bug that made particles not show.

SporeModder FX v2.2.2

20 Jun 21:56

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  • Fixed compile errors in 'camera', 'decal', 'distribute', 'game', 'gameModel', 'metaParticle', 'particle', and 'sequence' effects.
  • Fixed compile error in .pollen_metadata.
  • Fixed compile error in .summary