Releases: emd4600/SporeModder-FX
Releases · emd4600/SporeModder-FX
SporeModder FX v2.2.15
- Allow changing the Projects folder in the program settings
SporeModder FX v2.2.14
- Allow changing the Projects folder in the program settings
SporeModder FX v2.2.11
- Support configured package names in command-line pack action
SporeModder FX v2.2.10
- Change weird behavior in prop editor autocomplete. Now it only triggers on click and pressing Enter, LEFT and RIGHT arrows move the caret, and the popup hides when exiting the word.
- Display animation names in RW model viewer.
- Improve error diagnosis on material files
- Add more names, rename
musicTemplate→parentAudio, make audio properties ordered (#80)
SporeModder FX v2.2.9
- Fix wrong negative sign in certain locales. Fix bug in complex GMDLs.
SporeModder FX v2.2.8
- Add
scan-simulatorconsole command, which shows attributes and their file offsets of a simulator data file. This can help editing save game data. - Add support for DBPF compression when using command line.
pack inputFolder outputFile -compress 0, with 0 being the file size threshold to compress.
SporeModder FX v2.2.7
- Added command line
find-spuito find all.spuifiles with a specific control ID
SporeModder FX v2.2.6
SporeModder FX v2.2.3
- Fixed bug that made particles not show.
SporeModder FX v2.2.2
- Fixed compile errors in 'camera', 'decal', 'distribute', 'game', 'gameModel', 'metaParticle', 'particle', and 'sequence' effects.
- Fixed compile error in
.pollen_metadata. - Fixed compile error in
.summary