Releases: emd4600/SporeModder-FX
SporeModder FX v2.1.14
Support for Conversation Files (.cnv) has finally been added! Conversation files define the texts and possible responses that communications in the civiliztion/space stages can have, so they are very important to create custom missions. For more info, check the documentation page
To make things easier, now if you have the corresponding .locale files in your project (or any of the source projects) you can hover over a tableID!instanceID reference to see the text.
This update also includes bugfixes to the SPUI Editor:
- Text styles in projects are now used in the SPUI editor
- Fixed Ribbon tab duplication bug
- Fixed panning in SPUI editor
- Fixed reading SPUIs with IWinProcs as root elements (although those win procs are not shown)
- Project SPUI designer XML files no longer entirely replace SMFX built-in XML files
- Fixed project SPUI designer XML importing
SporeModder FX v2.1.13
Fixed a bug that required manually converting .bitImage files; now they are correctly converted automatically when packing.
Also fixed the "Ignore alpha" option in the model viewer, as well as improved viewing individual channels in the image viewer.
SporeModder FX v2.1.12
SporeModder FX v2.1.11
This update includes a Dark theme!

Apart from that, some bugfixes:
- Fixed bug that removed the last character in
string8sandstring16sproperties when packing. - Fixed Spore crash when editing certain models with the RW Model Viewer.
- Added "Ignore alpha" option in the RW Model Viewer.
- Names that use
&are now supported. - Added
*.spoto the list of supported DBPF formats.
SporeModder FX v2.1.10
Fixed a bug in the model viewer that made .rw4s grow in size exponentially when saving. Files that have been altered with the model viewer in previous SMFX versions will still be affected.
SporeModder FX v2.1.9
This update includes very significant bugfixes to effect files and the SPUI editor. The effect bugfixes affects at how they are unpacked, but this release includes a link with all the effect files of the game unpacked with this update, so you don't have to unpack the whole game packages again.
SPUI Editor
***Button Text bug fixedWinSliderrendering is mostly not broken anymorecSPUIStdDrawablesare now rendered with more accurate alpha channels- SPUI Import and Export actions now have unique icons and properly-configured dialogs
- Added SPUI editor action to duplicate an SPUI block
Effect bugfixes
TERRAIN DISTRIBUTE:
- The entire effect component has been fixed, nothing worked before. Need to re-unpack to see changes.
TERRAIN SCRIPT:
- This component always gave errors before.
DISTRIBUTE:
- Many unpacking errors fixed. Need to re-unpack to see changes.
- Introduced
modelandmaterialattributes.
SKINPAINT DISTRIBUTE:
regionattribute was being ignored almost completely- Fixed errors in
particleSelect. Need to re-unpack to see changes.
SKINPAINT SETTINGS:
-exponentoption now works correctly.
SKINPAINT PARTICLES, SKINPAINT FLOOD:
- All attributes were acting as if they had
-scalePos - Attributes inside
modifiers were broken.
PARTICLES, METAPARTICLES, RIBBON, CLOUD, FASTPARTICLE:
-torusand-ringoptions insourceattribute.-windcomponent of force is written correctly now. Need to re-unpack to see changes.flagsattributemodelattribute had some bugs
PARTICLES, METAPARTICLES:
- Sometimes
randomWalkwas written instead ofdirectedWalk. Need to re-unpack to see changes.
LIGHTS:
strengthattribute is now accepted
DECALS:
aspectattribute is now accepted.sizewas not showing the real value. Need to re-unpack to see changes.
MODEL:
animate-channeloption is now read correctly
GAMEMODEL:
animate-channelIDhas been renamed to-channel, for consistency.- Fixed crash with splitters
EFFECTMAP:
- Fixed error with
-value0, etc options
BRUSH:
ribbonattribute was ignored before.
SporeModder FX v2.1.8
Some bugfixes for SPUIs. SporeModderFX.exe should now also work even if you have newer versions of Java.
SporeModder FX v2.1.7
Some critical bugs when unpacking presets have been fixed. Unpacking is also now significantly faster, specially if you have multiple CPU cores.
There have also been some bugfixes in the project view.
SporeModder FX v2.1.6
SporeModder FX v2.1.5
Solved critical bugfix relating packing. The interesting stuff is in v2.1.4


