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Releases: emd4600/SporeModder-FX

SporeModder FX v2.1.14

03 Jul 11:26

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Support for Conversation Files (.cnv) has finally been added! Conversation files define the texts and possible responses that communications in the civiliztion/space stages can have, so they are very important to create custom missions. For more info, check the documentation page

To make things easier, now if you have the corresponding .locale files in your project (or any of the source projects) you can hover over a tableID!instanceID reference to see the text.

This update also includes bugfixes to the SPUI Editor:

  • Text styles in projects are now used in the SPUI editor
  • Fixed Ribbon tab duplication bug
  • Fixed panning in SPUI editor
  • Fixed reading SPUIs with IWinProcs as root elements (although those win procs are not shown)
  • Project SPUI designer XML files no longer entirely replace SMFX built-in XML files
  • Fixed project SPUI designer XML importing

SporeModder FX v2.1.13

19 Apr 23:11

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Fixed a bug that required manually converting .bitImage files; now they are correctly converted automatically when packing.

Also fixed the "Ignore alpha" option in the model viewer, as well as improved viewing individual channels in the image viewer.

SporeModder FX v2.1.12

11 Apr 22:00

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This update includes support for bit maps. Bit maps are special uncompressed images used by certain effects to know what colors to use, where to generate particles, etc. For example, this effect map is used to generate the galaxy effect:

SporeModder FX v2.1.11

23 Feb 20:39

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This update includes a Dark theme!
DarkTheme

Apart from that, some bugfixes:

  • Fixed bug that removed the last character in string8s and string16s properties when packing.
  • Fixed Spore crash when editing certain models with the RW Model Viewer.
  • Added "Ignore alpha" option in the RW Model Viewer.
  • Names that use & are now supported.
  • Added *.spo to the list of supported DBPF formats.

SporeModder FX v2.1.10

04 Feb 19:36

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Fixed a bug in the model viewer that made .rw4s grow in size exponentially when saving. Files that have been altered with the model viewer in previous SMFX versions will still be affected.

SporeModder FX v2.1.9

24 Jan 13:20

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This update includes very significant bugfixes to effect files and the SPUI editor. The effect bugfixes affects at how they are unpacked, but this release includes a link with all the effect files of the game unpacked with this update, so you don't have to unpack the whole game packages again.

SPUI Editor

  • *** Button Text bug fixed
  • WinSlider rendering is mostly not broken anymore
  • cSPUIStdDrawables are now rendered with more accurate alpha channels
  • SPUI Import and Export actions now have unique icons and properly-configured dialogs
  • Added SPUI editor action to duplicate an SPUI block

Effect bugfixes

TERRAIN DISTRIBUTE:

  • The entire effect component has been fixed, nothing worked before. Need to re-unpack to see changes.

TERRAIN SCRIPT:

  • This component always gave errors before.

DISTRIBUTE:

  • Many unpacking errors fixed. Need to re-unpack to see changes.
  • Introduced model and material attributes.

SKINPAINT DISTRIBUTE:

  • region attribute was being ignored almost completely
  • Fixed errors in particleSelect. Need to re-unpack to see changes.

SKINPAINT SETTINGS:

  • -exponent option now works correctly.

SKINPAINT PARTICLES, SKINPAINT FLOOD:

  • All attributes were acting as if they had -scalePos
  • Attributes inside modifiers were broken.

PARTICLES, METAPARTICLES, RIBBON, CLOUD, FASTPARTICLE:

  • -torus and -ring options in source attribute.
  • -wind component of force is written correctly now. Need to re-unpack to see changes.
  • flags attribute
  • model attribute had some bugs

PARTICLES, METAPARTICLES:

  • Sometimes randomWalk was written instead of directedWalk. Need to re-unpack to see changes.

LIGHTS:

  • strength attribute is now accepted

DECALS:

  • aspect attribute is now accepted.
  • size was not showing the real value. Need to re-unpack to see changes.

MODEL:

  • animate -channel option is now read correctly

GAMEMODEL:

  • animate -channelID has been renamed to -channel, for consistency.
  • Fixed crash with splitters

EFFECTMAP:

  • Fixed error with -value0, etc options

BRUSH:

  • ribbon attribute was ignored before.

SporeModder FX v2.1.8

23 Nov 16:53

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Some bugfixes for SPUIs. SporeModderFX.exe should now also work even if you have newer versions of Java.

SporeModder FX v2.1.7

09 Nov 16:04

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Some critical bugs when unpacking presets have been fixed. Unpacking is also now significantly faster, specially if you have multiple CPU cores.

There have also been some bugfixes in the project view.

SporeModder FX v2.1.6

27 Aug 20:25

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  • The RW4 Model Viewer can now display most models, many of them couldn't be loaded before:
    unknown
  • The model viewer camera has been fixed.
  • Fixed a bug that caused the program to stop when unpacking large .package files.

SporeModder FX v2.1.5

10 Aug 17:17

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Solved critical bugfix relating packing. The interesting stuff is in v2.1.4