Releases: emd4600/SporeModder-FX
SporeModder FX v2.1.4
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Wherever a text file requires a color (e.g. in
colorRGBproperties, or in effects), SporeModder FX will now show you a tooltip of the color. And what's even better:Ctrl + Left Clickthe color text and a Color Picker will appear! (ignore the GIF quality, the gradient displays correctly)

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Improved Searching: Now there's a progress bar and a cancel button. Performance has also improved slightly.
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Packages inside packages: This feature is used by Spore to localize and translate mods. Now SMFX packs the nested packages automatically, so you can have all the translations of your mod in a single project:

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Speaking of languages, SMFX now supports UTF-8 encoding. Both reading and writing. Go translate your mod to Japanese.
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The SPUI Editor has been greatly improved:
- Panning in the editor now works correctly, displaying parts of the SPUI that were clipped before.
- Tinted images now work (almost) correctly.
- Support for Darkspore SPUIs has improved.
- Two new buttons: import/export SPUI block (Experimental)
SporeStdDrawables now respect theScaleTypeproperty.
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.animation.anim_tfiles finally convert automatically when packing. -
Some bugfixes when converting effects, animations and tlsa files.
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Unpacking DBPF (
.package) files has been slightly optimized. It's around 30% faster in my computer. It improves more the more threads your CPU can have.
SporeModder FX v2.1.3
- TLSA files now work correctly
- Now it's possible to convert files from source projects by right-clicking them.
- The model viewer will open even if it cannot display the model. This will at least let you extract the textures.
- Some bugfixes converting effects and animations
SporeModder FX v2.1.2 - Documentation
SporeModder FX v2.1.1 - Shaders, Animations and Effect Editor
Fixed some bugs related with animations. Real info here: https://github.com/Emd4600/SporeModder-FX/releases/tag/v2.1.0
SporeModder FX v2.1.0 - Shaders, Animations and Effect Editor
Shaders
Probably the main feature of this update: custom shaders and materials! When unpacking a project, Spore materials and shaders will get unpacked (only for the highest graphics quality) so you can investigate them. You can both edit existing shaders and add new ones. The model viewer now also allows you to change the material of a rw4 model without breaking it.
For more info, check the documentation.
There's also a tutorial available: https://sporemodder.wordpress.com/2019/04/15/tutorial-creating-custom-shaders-for-spore/
Real-time Effect editing
One important feature of SporeModder FX is that it allows you to edit effect files. However, due to the lack of documentation and examples, it can be really hard to know how to use it. So we've come up with a new feature.
(See it in action in this video!)
Basically, that Effect Editor item is a special text file where you can edit your effecs: everytime you save it, the changes will reflect in game automatically.
For more information about how to use it, check the documentation.
Animations
For first time ever, animations are finally editable! I must admit it's not as exciting as it sounds, because for now it's just a text format (someone could try to make a Blender addon for it, though), but it's still progress. I must also warn that this is still in development, so it might be lacking features: if you see is not doing what it should, please report it so we can fix it.
.animation.anim_t files will now automatically convert into Spore animations when packing your mod. .animation files can be converted into text by right-clicking the item in the project view. You can also convert all animations when unpacking, but I don't recommend it since it might take too much time.
SporeModder FX v2.0.4
Fixed a serious bug that made SMFX not work if you didn't have Microsoft SDK installed.
SporeModder FX v2.0.3
Not exciting, but necessary: bugfixes.
- Many bugs reated with old project importing have been fixed.
- Many models (exported with the Blender addons) that the model viewer failed to open now work correctly.
SporeModder FX v2.0.2
This update comes with a new feature: the TEXTURE PATCHER! In the model viewer, you can now change the textures of the model without breaking any of its other properties:
The old SporeModder already included a texture patcher, but this is better: you can see the changes immediately in the model viewer, and even better, it supports textures with greater resolution than the original!
SporeModder FX v2.0.1
https://emd4600.github.io/SporeModder-FX/
Contains two bugfixes:
- Effect materials and surfaces now work correctly.
- DDS textures no longer crash the game.
SporeModder FX v2.0.0
The first public release of SporeModder FX is finally here! For more information, check the website: https://emd4600.github.io/SporeModder-FX/
The program doesn't require any installation: this means that you just have to download the file and unzip it. Once you have it, execute the SporeModderFX.exe file, or SporeModderFX.jar if you are not using Windows. This program requires Java 8.




