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Releases: emd4600/SporeModder-FX

SporeModder FX v2.2.1

20 Jun 10:48

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  • Added support for older .gmdl files. Also, now the GMDL viewer shows more information.
  • Fixed parsing bug in .summary files.

SporeModder FX v2.2.0

20 Jun 09:16

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  • Changed to Java 11. The program might work now on Linux and macOS.
  • Fixed some white dialog boxes when unpacking or packing mods.
  • Added GMDL Viewer. Allows viewing .gmdl models, as well as editing their textures and materials.
  • Added support for .pollen_metadata files.
  • Added support for .summary files.
  • Effect rework! Many effect components have been reworked to resemble more closely their original form, as well as giving more intuitive control. The unknown flags has disappeared in most cases, and now most of the effects in gameEffects_pfx~ can be compiled. If your existing effects used any complex features, they might not compile now. We recommend you either update them manually, or pack them before updating and unpack them back after the update.
  • Command line support: you can use the smfx.exe executable to use SporeModder FX from the command line, to pack, unpack, convert files and hash names. For example: smfx name-to-id buildingpainticons~. Use smfx --help for more information.
  • Now lines of text can be duplicated using Ctrl + D.
  • Now you can choose what formats to convert when unpacking presets.
  • Fixed some bugs in .arth files.
  • SporeModder FX is now completely open source, as the project has switched to Maven to manage the dependencies.

SporeModder FX v2.1.34

07 Jun 15:33

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  • Added support for .arth files!
  • Fixed bug that caused string8s properties to randomly crash the game.

SporeModder FX v2.1.33

31 May 16:05
c9837c7

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SporeModder FX v2.1.32

22 May 02:38

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Fixed error in previous update that removed backwards compatibility with effect flags.

SporeModder FX v2.1.31

22 May 02:24

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  • Fixed select block in effects.
  • Added options -hardStop and -rigid for effects.

SporeModder FX v2.1.30

12 May 15:49
d11a542

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Added support for ALL CELL STAGE FILES: .backgroundMap, .effectMap, .cell .globals, .look_algorithm .look_table, .lootTable, .populate .powers, .random_creature, .structure, .world, .advect*

If you discover anything interesting in these files, please share it so that the whole modding community can benefit.

*.advect files represents a force vector field, 128x128 vectors. I have included a advect.py Python file to visualize and generate these fields.

SporeModder FX v2.1.29

20 Apr 17:43

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  • Fixed packing bug introduced in previous update.
  • Opening XML files doesn't crash anymore.

SporeModder FX v2.1.28

20 Apr 16:12
45dd7ae

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  • Added support for converting .gait files
  • Added support for extracting data from scenario .0x366A930D files
  • Added 1000+ more names by @0KepOnline

SporeModder FX v2.1.27

07 Jan 16:28

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  • Fixed a bug that caused inconsistent Spore crashes after editing certain RW4 models in the Model Viewer (this same bug was fixed a few weeks ago in the Blender addons).
  • Added 270 new names by @0KepOnline