Releases: emd4600/SporeModder-FX
Releases · emd4600/SporeModder-FX
SporeModder FX v2.2.1
- Added support for older
.gmdlfiles. Also, now the GMDL viewer shows more information. - Fixed parsing bug in
.summaryfiles.
SporeModder FX v2.2.0
- Changed to Java 11. The program might work now on Linux and macOS.
- Fixed some white dialog boxes when unpacking or packing mods.
- Added GMDL Viewer. Allows viewing
.gmdlmodels, as well as editing their textures and materials. - Added support for
.pollen_metadatafiles. - Added support for
.summaryfiles. - Effect rework! Many effect components have been reworked to resemble more closely their original form, as well as giving more intuitive control. The unknown
flagshas disappeared in most cases, and now most of the effects ingameEffects_pfx~can be compiled. If your existing effects used any complex features, they might not compile now. We recommend you either update them manually, or pack them before updating and unpack them back after the update. - Command line support: you can use the
smfx.exeexecutable to use SporeModder FX from the command line, to pack, unpack, convert files and hash names. For example:smfx name-to-id buildingpainticons~. Usesmfx --helpfor more information. - Now lines of text can be duplicated using
Ctrl + D. - Now you can choose what formats to convert when unpacking presets.
- Fixed some bugs in
.arthfiles. - SporeModder FX is now completely open source, as the project has switched to Maven to manage the dependencies.
SporeModder FX v2.1.34
- Added support for
.arthfiles! - Fixed bug that caused
string8sproperties to randomly crash the game.
SporeModder FX v2.1.33
- Reworked
effectMapin.pfxfiles. More info here: https://github.com/emd4600/SporeModder-FX/wiki/Effect-Maps - Fixed the flags
-propagateAlwaysand-propagateIfKilledin thelifecommand of meta particles. - Added support for
includein ArgScript files. - Added thousands of audio names by @0KepOnline
SporeModder FX v2.1.32
Fixed error in previous update that removed backwards compatibility with effect flags.
SporeModder FX v2.1.31
- Fixed
selectblock in effects. - Added options
-hardStopand-rigidfor effects.
SporeModder FX v2.1.30
Added support for ALL CELL STAGE FILES: .backgroundMap, .effectMap, .cell .globals, .look_algorithm .look_table, .lootTable, .populate .powers, .random_creature, .structure, .world, .advect*
If you discover anything interesting in these files, please share it so that the whole modding community can benefit.
*.advect files represents a force vector field, 128x128 vectors. I have included a advect.py Python file to visualize and generate these fields.
SporeModder FX v2.1.29
- Fixed packing bug introduced in previous update.
- Opening XML files doesn't crash anymore.
SporeModder FX v2.1.28
- Added support for converting
.gaitfiles - Added support for extracting data from scenario
.0x366A930Dfiles - Added 1000+ more names by @0KepOnline
SporeModder FX v2.1.27
- Fixed a bug that caused inconsistent Spore crashes after editing certain RW4 models in the Model Viewer (this same bug was fixed a few weeks ago in the Blender addons).
- Added 270 new names by @0KepOnline