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Releases: emd4600/SporeModder-FX

SporeModder FX v2.1.26

20 Oct 02:42

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  • Fixed a bug with some hash() properties not being calculated properly, like uint32 definition_ResourceType hash(kInteractiveOrnament~)
  • Fixed bug where materials did not unpack properly. If your material_shaders_compiled_states~ folder is empty, you will need to unpack again to see the changes.
  • Added more than 700 new names by @0KepOnline

SporeModder FX v2.1.25

21 Sep 14:26

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  • Fixed bugs #38 and #44, related with effects. These bugs also affected how effects are unpacked, so if you like using effects I recommend you unpacking them again.
  • Added thousands of new names by @0KepOnline. To see them in your files, you will need to unpack the game files again.

SporeModder FX v2.1.24

10 Jul 10:26

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  • Fixed some bugs in previous release.
  • Added more than 12,000 new names by @0KepOnline. To see them in your files, you will need to unpack the game files again.

SporeModder FX v2.1.22

08 Mar 11:44

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  • Support for animations has been improved. Now .animation files are unpacked revealing more information, and are compatible with the format exported by the new version of the Blender addons.
  • Added a real-time animation editor similar to the effects editor, which requires the newest version of the ModCreatorKit
  • Added thousands of new file names
  • Various bugfixes:
    • Fixed a bug that made unpacking big packages fail on fast computers.
    • A bug in parsing animation blocks in .cnv files
    • Right-clicking a file in the Project Tree now does not change the selected item
    • Multiple fixes to SPUI editor, now it supports textures in representative folders

SporeModder FX v2.1.21

07 Sep 21:10

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Fixed an error that made presets get stuck on "Clearing folder..." on certain cases. Now presets unpack fine.

Important: SporeModder FX wasn't unpacking presets in the correct order. This means, specially in the Spore (Game & Graphics) preset, that there are some files that aren't showing the real version that is used by Spore. This has been fixed in this update, but if you want to have the correct files you will have to unpack the preset again.

Another change, the format for conversation files has been improved and is more readable now. The old format is still supported when packing, but if you want to do something related with these files we recommend you unpack the game packages again.

SporeModder FX v2.1.19

08 Aug 18:45

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Fixed bug with external projects where source projects weren't shown correctly.

SporeModder FX v2.1.18

08 Aug 12:10

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This update adds support for external projects: now it's possible to have projects that are not in the Projects folder. This can be useful when you want your project files to be in a different folder, for example to have it in a repository.

It also includes some bugfixes:

  • Renaming projects now works correctly.
  • Packing a project will ask you to save the active file, if it's not saved.
  • If the program hasn't been opened with the .exe (or you don't have UAC rights) packing a project will show you a proper error.
  • If an error happens when compiling a shader, it will show you the correct file.

SporeModder FX v2.1.17

04 Aug 13:08

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Fixed a bug where project searching didn't show all results.

SporeModder FX v2.1.16

25 Jul 12:21

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This update includes some useful features for text editing:

  • Block comments have been fixed. Now you can comment or uncomment a block of text by pressing Ctrl + K. If you don't have any text selected, Ctrl + K will comment the current line.
    block comment
  • Pressing Ctrl + F will focus the find text field in the Edit ribbon tab. If you have text selected, that text will be searched.
  • If your file has errors, the status bar will show the lines where the errors are. If you click the line number, the text will scroll to that position and select the text that causes the error.
    imagen

Other changes:

  • Fixed a bug that allowed different components have the same name in effect files. Now name collisions will be detected as an error, so it's possible that some of your .pfx files don't compile anymore.
  • Fixed a bug that made particleSelect blocks in SPSkinpaintDistribute effects not work correctly, both when packing and when unpacking. If you don't want to unpack the game effects again, you can download them here.
  • Searching in the project tree has been slightly optimized.

SporeModder FX v2.1.15

03 Jul 21:07

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Fixed bug that converted .cnv to a wrong format when unpacking a package.