Releases: firoozehcorporation/GameService-UnityNative-SDK
Releases · firoozehcorporation/GameService-UnityNative-SDK
Release 8.0.0 Alpha - RealTimeUtil 1.5.0 Alpha
Added
- Added OthersBuffered FunctionType in Remote Function
- Added AllViaServerFunctionType in Remote Function
- Added AllBufferedViaServer FunctionType in Remote Function
Changed
- Renamed Buffered To AllBuffered FunctionType in Remote Function
Release 8.0.0 Alpha
Added
- Added Member Tags
- Added Member Label
- Added Member Global Property
- Added RTT (RoundTripTime) To RealTime
- Added PacketLost To RealTime
- Added State Check in RealTime and TurnBased
- Added Encryption System
Changed
- Renamed Complete to AcceptVote in TurnBased System
- Renamed MemberFinish To Submitter in Vote Model in TurnBased System
- Upgraded Max Players (10 Players For TurnBased and 50 Players For RealTime Systems)
- Removed Ping From RealTime
- Removed RoundTripTime(RTT) From MessageInfo Class in RealTime System
- Changed Remote Function Behavior On All And Buffered Mode
- Upgraded GProtocol to Ver 3
Fixed
- Fixed Multiple Connection Issues
- Fixed Disposing on StopReceiving in GsTcpClient Class
- Fixed NaughtyAttributes Lib Working With IL2CPP
Release 7.0.0 Alpha [Refactor Required]
Added
- Added CloudComputing
- Added Description and LeaderboardOrderTypes To LeaderBoard
- Added Description To Achievement
- Added GetVariables and Delete Them By Creator and Admins to Parties
- Added SaveName To Save System
Changed
- Migrate Functions To Providers
- Renamed LeftParty To LeaveParty
- Renamed ChannelsRecentMessages to ChannelRecentMessages in Chat System
- Renamed SetProperty to SetOrUpdateProperty in TurnBased System
- Renamed Creator to CreatorId in RoomData Class
- Removed Deprecated Functions in RealTime
- Achievements and LeaderBoards Only Works With ID
- Changed Ping System
Fixed
- Update GProtocol
- Fixed Timeout Misbehaving
- Fixed Reported Issues
Release 6.1.1 Stable
Added
- Added Server Leave Current Player When Room Members Reached To Min Players
- Added Party Delete Function
- Added OwnerMemberID to Instantiate Callbacks
Fixed
- Fixed Reported Issues
Release 6.1.0 Alpha
Added
- Added New Bucket Aggregation System
Fixed
- Fixed Reported Issues
Release 6.0.1 Alpha
Added
- Added Current Device to ActiveDevice model
- Added ValidationUtil to BucketOptions
Changed
- Renamed Room Variables to Properties
Fixed
- Fixed Reported Issues
Release 6.0.0 Alpha
Added
- Added Friend System
- Added Party System
- Added Debugger System
- Added RoomPassword in Create Room
- Added RoomInfo To TurnBased and RealTime
- Added Devices And Ability To Revoke Them
- Added Change Password Function
- Added Get Current Game Function
- Added Get Buckets in Global Mode
- Added Friend Option To LeaderBoard
- Added Reconnect Event To TurnBased and RealTime
- Added Errors to GameServiceErrors Class
Changed
- Renamed Finish Function To Vote in TurnBased System
- Removed Default Value Ignore in Update Bucket
- Increased HttpRequest Limit To 20 Request Per 3 Seconds
Fixed
- Fixed Reconnect Command and TurnBased and RealTime
- Fixed Plugin Warnings
- Fixed GProtocol
- Fixed Reported Issues
Release 5.4.3 Stable
Fixed
- Fixed OnDestroy In GameServiceInitializer Script
- Fixed Dispose Issues In Realtime And TurnedBase System
- Fixed Some Issues
Release 5.4.2 Stable
Changed
- Changed HttpRequest Limiter to 15 Requests per 3 Secs
- Changed OnUserJoined To OnUserUpdated Stat in AutoMatch
Release 5.4.1 Stable
Added
- Added Email To Edit User
- Added Email and Phone Number To User Data Model