Releases: firoozehcorporation/GameService-UnityNative-SDK
Releases · firoozehcorporation/GameService-UnityNative-SDK
Release 4.0.0 Alpha
Added
- Added Cryptography To GProtocol
- Added Congestion Control System To GProtocol
Changed
- Updated GProtocol To Version 2.0.0
Fixed
- Fixed GSLive System
- Fixed Sending Continuous Packets issue
- Fixed Unity Editor Ram issue
Release 3.0.1 Stable
Fixed
- Fixed Download Manager
Release 3.0.0 Stable
Added
- Added Ability To Build on IL2CPP Scripting Backend
Release 2.3.0 Stable
Added
- Added Ability To GetMemberData
- Added Ability To Send Private Message
- Added Ability To Get Members Chat
- Added Ability To Get Pending Messages
- Added Ability To Get Recent Messages
Changed
- Changed Return Value in GetCurrentPlayer Function
- Changed Score User Property to Submitter Member
Fixed
- Fixed GSLive System
Release 2.2.3 Stable
Added
- Fixed GSLive System
Release 2.2.2 Stable
Added
- Added Ability to Get Channels Subscribed
Release 2.2.1 Stable
Added
- Added Channel Name to Chat Class Model
Release 2.2.0 Stable
Added
- Added Ability To Get User Data With UserID
- Added Local & Global Mode To Member Data
- Added Ability to check if Command is available or not
- Added GSLiveOption XML Doc
Changed
- Added Name & Logo To Member Class (for Local Mode)
- Changed FindUser Function to FindMember Function in GSLive
- Changed Inviter User to Inviter Member in Invite Class in GSLive
Fixed
- Fixed Timeout When GSLive not Connected
- Fixed Http Request
Release 2.1.1 Stable
Added
- Added Ignore Default Value To FaaS
Fixed
- Fixed SDK
Release 2.1.0 Stable
Added
- Added FaaS Feature (Earlier Version)
- Added Ignore Default Value For Update Bucket
- Added Check BucketCore Inheritance For Bucket Functions
Fixed
- Fixed SDK