Releases: firoozehcorporation/GameService-UnityNative-SDK
Releases · firoozehcorporation/GameService-UnityNative-SDK
Release 2.0.4 Stable
Added
- Added AssetInfo To Check AssetDataInfo Before Download it
- Added DownloadAssets With AssetInfo
Changed
- Removed Unnecessary Classes
Fixed
- Fixed Some XML Doc
- Fixed SDK
Release 2.0.3 Stable
Added
- Added Ability To Cancel Current AutoMatch (In CancelAutoMatch Function)
- Added EventHandlers XML Documentation
Release 2.0.2 Stable
Added
- Added Ability To Check Current Time (In GetCurrentTime Function)
Fixed
- Fixed Reconnect To GameService
Release 2.0.1 Stable
Added
- Added Ability To Detect User Is Guest Or Not (In GetCurrentPlayer Function)
- Added Restrictions In Guest Mode
Changed
- Removed Some SaveDetails Class Properties
- Removed IsMe Property In Score Class
Fixed
- Fixed LoginAsGuest
Release 2.0.0 Stable
Added
- Added GameService Errors Class
- Added Google Login
- Added Ability To Stop Download Assets
- Added Leaderboard Score Details Limit
- Added BucketCore Class for Inheritance in Buckets
Changed
- Change Bucket Functions Return Value
- Migrate To New Http API System
- Refactor Command Classes To GsLive.Command
- Remove SaveGame Description
Fixed
- GsLive System
- DeviceID Error
Release 1.1.4 Stable
1 - Fix Reconnect To GameService
2 - Fix Call Again SuccessfullyLogined Event Handler
Release 1.1.3 Stable
1 - Fix GameService Core
2 - Fix GameServiceInitializer Class
Release 1.1.2 Stable
1 - Logout GameService When Close App(Or Editor)
Release 1.1.1 Stable
1 - Add Some Constraints To GsLive Functions
Release 1.1.0 Stable
1 - Add Bucket Option Feature