Releases: firoozehcorporation/GameService-UnityNative-SDK
Releases · firoozehcorporation/GameService-UnityNative-SDK
Release 8.8.0 Stable - RealTimeUtil 1.6.2 Stable
Fixed
- Fixed Remote Function Issue
Release 8.8.0 Stable
Changed
- Increased Min Observer Threshold From 8 To 12 Per Second in RealTime System
Fixed
- Fixed Logout Issue
- Fixed Reconnect in WebSocket Connections
- Fixed Reconnect in RealTime System
- Updated GProtocol To Version 3.2.0
Release 8.7.0 Stable
Added
- Added Ability To Get Other Player Connection State in RealTime System
Fixed
- Fixed Check Availability in TurnBased and RealTime Systems
- Updated GProtocol To Version 3.1.0
Release 8.6.0 Stable
Added
- Added Ability To Edit Current Room in TurnBased System
- Added Ability To Edit Current Room in RealTime System
Changed
- Removed Min Player in Create Room Option in TurnBased System
- Removed Min Player in Create Room Option in RealTime System
Fixed
- Fixed PhoneNumber Serialize In MemberInfo class
- Fixed Label and GlobalProperty Constraints Checks
Release 8.5.0 Stable
Added
- Added Ability To Get Rooms Info in TurnBased System
- Added Ability To Get Rooms Info in RealTime System
- Added IsPersist Property in Room Data Model
Fixed
- Fixed Codes
Release 8.4.0 Stable
Added
- Added Ability To Send Public Message in TurnBased System
- Added Ability To Send Private Message in TurnBased System
- Added Ability To Send Global Property in Chat System
Fixed
- Fixed Codes
Release 8.3.1 Stable
Added
- Added Creator Member To PushEvent Data Model
Fixed
- Fixed Table Item Helper Accessibility
- Fixed Codes
Release 8.3.0 Stable
Added
- Added Ability To Push an Event By Member Id
- Added Ability To Push a Scheduled Event By Member Id
- Added Ability To Push an Event By Member Tag
- Added Ability To Push a Scheduled Event By Member Tag
- Added Ability To Get Buffered Push Events
Fixed
- Fixed Accessibility In GameService Main Data Models
- Fixed Accessibility In Configuration Classes
Release 8.2.0 Stable [Refactor Required]
Added
- Added Ability To Edit a Message in Public Channel
- Added Ability To Remove a Message in Public Channel
- Added Ability To Remove Member Chats in Public Channel
- Added Ability To Remove All Chats in a Public Channel
- Added Ability To Remove All Public Channels Messages
- Added Ability To Edit Chat a Private Message
- Added Ability To Remove a Private Message
- Added Ability To Remove All Private Messages That's Sent To a Member
- Added Ability To Remove All Private Messages
- Added Ability To Get All Private Recent Messages With MemberContact
- Added Chat id And Chat Property To Chat Data Model
- Added Connectivity Checker in Turn-Based System
- Added WebSocket ConnectionType Support
- Added Throw Exception When Send Function Limited in GSLive Systems
Changed
- Removed Async/Await Functions In Command and Turn-Based and Real-Time Systems To Improve Performance
- Removed Pending Messages and Replaced With Private Recent Messages
- Renamed All Chats Event Handlers With Correct Format (Added Received at the End of Names)
Fixed
- Fixed Reconnecting Issues
- Fixed Multiple Auth Issue
- Fixed Reconnect Event Handler Context Issue
- Fixed GsTcpClient To Work better on Lossy Network
Release 8.1.0 Stable
Added
- Added Adaptive Serialization To Work Better On Lossy Networks
- Added Check CurrentPlayerObserving To Avoid Update In Observer Player
Fixed
- Fixed LoginOrSignUp in Multiple Times
- Fixed AutoMatch in Multiple Times
- Fixed Dispose Issue