Releases: firoozehcorporation/GameService-UnityNative-SDK
Releases · firoozehcorporation/GameService-UnityNative-SDK
Release 5.4.0 Stable
Added
- Added Phone Number To Edit User
- Added Extra Data To Send With AutoMatch & Create Room & Invites
- Added GetLastLoginMemberInfo Function
Fixed
- Fixed CanLoginWithPhoneNumber Return Value
Release 5.3.0 Alpha (Required)
Added
- Added SendLoginCodeWithSms Function
- Added LoginWithPhoneNumber Function
- Added CanLoginWithPhoneNumber Function
- Added Download With Certificates (Secure Download)
Fixed
- Fixed RealTime & GProtocol System
Release 5.2.0 Stable (Required)
Added
-
Added GetCurrentPlayerScore Function
-
Added Some Array Serializers
Changed
- Changed HttpRequestObserver to 9 Requests per 3 Secs
Fixed
- Fixed RealTime System To Improved Network Transmit
Release 5.1.1 Alpha
Added
- Added Ability To Parallel Download in Download Manager
- Added Some Download EventHandlers
- Added Cancel Download Functions
Fixed
- Fixed ReadTime System
Release 5.1.0 Alpha
Added
- Added Ability To Set Property
- Added Some Error Handling
Changed
- Changed Unity Serializers Classes To Improve Performance and Network Transmit
Fixed
- Fixed RigidBody2D Observer
- Fixed GsLive Function Performance
Release 5.0.0 Alpha
Added
-
Added New RealTime Utility System (Version Alpha 1.0.0)
-
Added Http Request Observer
-
Added GetPing() To RealTime Functions
Changed
- Migrate To Binary System in RealTime Core
Fixed
- Fixed GsLive on Critical Sections
- Fixed Code
Release 4.1.2 Stable
Changed
- Migrate DataPack To New Version
Release 4.1.1 Stable
Fixed
- Fixed MaxPlayer in GSLiveOption
Release 4.1.0 Stable
Added
- Added Message Info To RealTime Message Receive Event
- Added Round-Trip Time (RTT) to RealTime Message Info
Fixed
- Fixed GetCurrent Time Function
- Fixed GSLive System
- Fixed GProtocol
Release 4.0.1 Stable
Fixed
- Fixed GSLive System