Skip to content

[EN] Digital Dashboard: Odometer

Valdir da Costa Júnior edited this page May 25, 2020 · 1 revision

Digital odometer

How it works?

Before proceeding, be sure to read the Introduction.

É um contador de quilometragem digital no painel do veículo, seja carro, moto, avião etc.

You define 10 parts, one for each number. The mod will work to make the numbers appear according to the mileage of the vehicle. You also set the location to which each of the digits will appear.

It works in a similar way to digital speedometer.

It is very simple, there is no mystery.

  • Have a node with the name f_dodometer as a trigger to indicate that there is a digital odometer there.
  • Within digits there must be digit models from 0 to 9. The name of the nodes does not matter, what matters is the order, otherwise the wrong numbers will appear.
  • For example digit1 stores "1", digit2 stores "10", digit3 stores "100" etc.
  • The position of digits does not matter, it will be deleted during the game.

Settings

mph

By default it is counted in km (kilometers). Put _mph in the node name f_dspeedo to indicate that the count is for miles.
Example: f_dodometer_mph

no0

Put _no0 to not show the leading zeros.
Example: f_dodometer_no0

prec

Put _prec followed by the precision number (between 0 and 3, being 1 the default) to show different precision values on the right. The default (1) will have an precision of 100 meters (that is, the last number on the right changes every 100 meters). 2 changes every 10 meters etc.
Example: f_dodometer_prec0

Details

The digits are common parts. Usually created using custom light material with Improved Vehicle Features (preferably the material light_allday_material (color 0011FF)), but, if really necessary, you can also model the numbers and use the material from the headlight of the car for light up with the headlight.
The count is calculated realistically by the speed of rotation of the wheels.

Clone this wiki locally