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Ramone Kemono edited this page Jun 9, 2023 · 8 revisions

Keyword: camera

Attributes

yaw <float...>


pitch <float...>


roll <float...>


distance <float...>

Distance of the camera from the pivot point, this is an animatable field


fov <float...>

Field of view, starting to fish eye at roughly 1, this is an animatable field


nearClip <float...>

How close the camera can get before clipping into an object, this is an animatable field


farClip <float...>

How far the camera can get before an object clip out of range, this is an animatable field


cameraID <resourceID>

The cameraID option can use one of the following known values:

  • animations~
  • GameCinematics
  • GGEcamera
  • EditorCameraCreatureUI

cubemapResource <int>

Known used values in the core games:

  • 256

life <float>


flags <bitfield> -view <bitfield>

Known used values in the core games:

  • flags 0x00000004 (used with animations~)
  • flags 0x00000104
  • flags 0x00000001 -view 0x00000032
  • flags 0x00000203 -view 0x0000001e (used in the new game intro comet cutscene with GameCinematics)
  • flags 0x00000203 -view 0x00000018
  • flags 0x00000004
  • flags 0x00000203 -view 0x0000001c (used with GGEcamera)
  • flags 0x0000000d
  • flags 0x00000001 -view 0x00000001 (work with EditorCameraCreatureUI)
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