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Camera (Effects)
Ramone Kemono edited this page Jun 9, 2023
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Keyword: camera
yaw <float...>
pitch <float...>
roll <float...>
distance <float...>
Distance of the camera from the pivot point, this is an animatable field
fov <float...>
Field of view, starting to fish eye at roughly 1, this is an animatable field
nearClip <float...>
How close the camera can get before clipping into an object, this is an animatable field
farClip <float...>
How far the camera can get before an object clip out of range, this is an animatable field
cameraID <resourceID>
The cameraID option can use one of the following known values:
animations~GameCinematicsGGEcameraEditorCameraCreatureUI
cubemapResource <int>
Known used values in the core games:
256
life <float>
flags <bitfield> -view <bitfield>
Known used values in the core games:
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flags 0x00000004(used withanimations~) flags 0x00000104flags 0x00000001 -view 0x00000032-
flags 0x00000203 -view 0x0000001e(used in the new game intro comet cutscene withGameCinematics) flags 0x00000203 -view 0x00000018flags 0x00000004-
flags 0x00000203 -view 0x0000001c(used withGGEcamera) flags 0x0000000d-
flags 0x00000001 -view 0x00000001(work withEditorCameraCreatureUI)