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Camera (Effects)
Ramone Kemono edited this page Jun 9, 2023
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8 revisions
Keyword: camera
yaw <float...>
pitch <float...>
roll <float...>
distance <float...>
Distance of the camera from the pivot point, this is an animatable field
fov <float...>
Field of view, starting to fish eye at roughly 1, this is an animatable field
nearClip <float...>
How close the camera can get before clipping into an object, this is an animatable field
farClip <float...>
How far the camera can get before an object clip out of range, this is an animatable field
cameraID <resourceID>
The cameraID
option can use one of the following known values:
animations~
GameCinematics
GGEcamera
EditorCameraCreatureUI
cubemapResource <int>
Known used values in the core games:
256
life <float>
flags <bitfield> -view <bitfield>
Known used values in the core games:
-
flags 0x00000004
(used withanimations~
) flags 0x00000104
flags 0x00000001 -view 0x00000032
-
flags 0x00000203 -view 0x0000001e
(used in the new game intro comet cutscene withGameCinematics
) flags 0x00000203 -view 0x00000018
flags 0x00000004
-
flags 0x00000203 -view 0x0000001c
(used withGGEcamera
) flags 0x0000000d
-
flags 0x00000001 -view 0x00000001
(work withEditorCameraCreatureUI
)