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Terrain Distribute (Effects)
Eric Mor edited this page Aug 8, 2019
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Keyword: terrainDistribute
debug -heights -types -active
Terrain distribute effects contain level blocks (that is, they have attributes inside and are closed with an end keyword). Each level has an index, only levels from indices 0 to 4 are valid.
level (<int>): Starts the level; if the index is not specified, it will be the last index + 1.
distance <float> -verticalWeight <float>
facing <float>
effect <effect> -heightRange <float> <float> -type <enum> -resource <enum> -overrideSet <int>:
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The
-typeenum can have the following values:SmallPlant1SmallPlant2SmallPlant3MediumPlant1MediumPlant2MediumPlant3LargePlant1LargePlant2LargePlant3All
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The
-resourceenum can have the following values:lod0lod1lod2lod3All