-
Notifications
You must be signed in to change notification settings - Fork 11
Terrain Distribute (Effects)
Eric Mor edited this page Aug 8, 2019
·
1 revision
Keyword: terrainDistribute
debug -heights -types -active
Terrain distribute effects contain level
blocks (that is, they have attributes inside and are closed with an end
keyword). Each level has an index, only levels from indices 0 to 4 are valid.
level (<int>)
: Starts the level; if the index is not specified, it will be the last index + 1.
distance <float> -verticalWeight <float>
facing <float>
effect <effect> -heightRange <float> <float> -type <enum> -resource <enum> -overrideSet <int>
:
-
The
-type
enum can have the following values:SmallPlant1
SmallPlant2
SmallPlant3
MediumPlant1
MediumPlant2
MediumPlant3
LargePlant1
LargePlant2
LargePlant3
All
-
The
-resource
enum can have the following values:lod0
lod1
lod2
lod3
All