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Surface (Effects)
Surfaces are not effect components, but they are used in some components like particles
, metaParticles
and distribute
. They are used to describe how particles will behave when colliding with certain surfaces, such as the planet terrain surface.
Surfaces are a single command with many options. Optionally, the surface
command can have one argument:
surface <resourceID: surfaceMapID> [-option1] [-option2] [etc]
-pin
-pinMove
-pinEmit (<float: surfaceOffset>)
-align
-bounce <float>
-slide <float>
-slide <float>
-death <float>
In the [0.0, 1.0] range, how likely the particle is to die on collision. If value is 1.0, particles will always die; if it's 0, particles will never die.
-collideEffect <effect>
The name of an effect that will be played when a particle collides with the surface.
-deathEffect <effect>
The name of an effect that will be played when a particle dies colliding with the surface.
-sourceSpace
-worldSpace
-basis <vector3...>
Points that define the surface?