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Eric Mor edited this page Aug 13, 2019 · 3 revisions

Keyword: ribbon

Attributes

color <colorRGB...>

The color of the ribbon. This field is animatable, so multiple colors can be specified to change the color over the lifetime of the ribbon.


alpha <float...>

The opacity of the ribbon, with 1.0 being opaque and 0.0 transparent. This field is animatable, so multiple values can be specified to change the opacity over the lifetime of the ribbon.


width <float...>

The width of the ribbon. This field is animatable, so multiple values can be specified to change the width over the lifetime of the ribbon.


fade <float>


life <float> (<float>)


lengthColor <colorRGB...>

The color of the lateral edges of the ribbon. This field is animatable, so multiple colors can be specified to change the length color over the lifetime of the ribbon.


edgeColor <colorRGB...>

The color of the edges that separate the segments of the ribbon. This field is animatable, so multiple colors can be specified to change the edge color over the lifetime of the ribbon.


lengthAlpha <float...>

The opacity of lateral edges of the ribbon, with 1.0 being opaque and 0.0 transparent. This field is animatable, so multiple values can be specified to change the length opacity over the lifetime of the ribbon.


edgeAlpha <float...>

The opacity of edges that separate the segments of the ribbon, with 1.0 being opaque and 0.0 transparent. This field is animatable, so multiple values can be specified to change the edge opacity over the lifetime of the ribbon.


alphaDecay <float>


startAlpha <float...>


endAlpha <float...>


segments <int>

The ribbon is divided in this many segments of equal length.


segmentLength <float>

The length of each segment.


tileUV <int>


slipCurve <float>


slipUV <float>


force <...>

The forces applied to this ribbon; check effect forces for more info.


texture <resourceID> -acceptComposite

The texture that is applied to this ribbon. This attribute is exclusive with material, you can't use both at the same time. All other options from texture slots are also supported.


material <resourceID>

The material that is applied to this ribbon. This attribute is exclusive with texture, you can't use both at the same time. All other options from texture slots are also supported.


mapEmitColor <resourceID>


mapAdvect <resourceID> -strength <float> -killOutsideMap

This attribute is exclusive with mapForce, you can't use both at the same time.


mapForce <resourceID> -strength <float> -killOutsideMap

This attribute is exclusive with mapAdvect, you can't use both at the same time.


flags <bitfield>

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