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Texture Slot (Effects)
A texture slot is not an effect component, but it is used by some components like particles, decal, ribbon, distribute, fastParticlesand cloud.
Texture slots are used to select a texture and define how it is applied. It's a single command that looks like this:
texture (<resourceID>) -draw <enum> (<resourceID>) -buffer <int> -layer <int> -sortOffset <float> -light -noFog -shadow -noShadow -noCull -user1 -user2 -user3 -format <int>
Sometimes it is also used in materials, in which case it looks like:
material (<resourceID>) -texture <resourceID> -buffer <int> -layer <int> -sortOffset <float> -light -noFog -shadow -noShadow -noCull -user1 -user2 -user3 -format <int>
The -draw option can use one of the following values:
decaldecalInvertDepthdecalIgnoreDepthdepthDecaladditiveadditiveInvertDepthadditiveIgnoreDepthmodulatenormalMapdepthNormalMapalphaTestDissolveuser1user2user3user4
The second value might be the ID of a material, but we are not sure.