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Version 09.8.1 Full Changelog

Noep edited this page Sep 29, 2022 · 1 revision

If you already have version 9.8 installed, you can extract this zip file into your restoration-mod folder to update. Replace all files.

Art and Audio

  • DC beatcops now have randomized faces.
  • Added more death lines to Murky Bravos.
  • Tijuana office cops now have poppable caps.
  • NYPD FBI SWAT now use the ingame FBI logo.

UI

  • Added an option to use 'Real Ammo' in the HUD.
    • When active, your total ammo counter will ignore ammo currently loaded in your gun- similar to other FPS games.

Heists

  • Overdrill PONR timer increased to 90 minutes from 45 minutes.
    • We introduced a large number of timers last patch, and one of them slipped through the cracks with a value that was too low to be reasonably beaten... sorry about that.
    • Note that the PONR timer activates only AFTER throwing ALL the mission-required bags in the vent. so placing the drill after securing the bags does NOT extend the PONR timer.
  • Increased spawn caps for certain heists and early assaults.
    • While the previous changes to enemy spawns went a long way towards improving the pacing of heists and evening out difficulty, they often reduced spawns too much and lead to extremely empty first assaults. This should help fix that.

Enemies

  • Titan Dozers will now lay down constant suppressive fire at all ranges.

Weapons

  • Ammo pickup system reworked to use a universal formula and track non-integer ammo picked up.
    • This should lead to more consistent, but still bad pickup with very low ammo weapons like Rocket launchers.
      • Previously, because of how ammo worked, your ability to get ammo was pure RNG with these weapons.
    • Expect ammo tension to be slightly higher across the board, especially on high damage, low ammo weapons.
  • Steakout 12G Shotgun Rework
    • Damage increased to 90 from 60. Max ammo reduced accordingly.
    • Accuracy reduced to 25 from 50.
    • Stability reduced to 80 from 88.
    • Concealment reduced to 20 from 24.
    • Noise range increased to 30m from 28m.
    • Base magazine size increased to 10 from 8.
    • The gun is now full auto only, like the real gun.
      • This should help move the steakout into its own niche, rather than being outshined by the IHZMA-12G.

Skills

  • MG Specialist Ace
    • Added functionality: Every 5th bullet fired by an SMG or LMG without releasing the trigger consumes no ammo.
    • It was generally outclassed by MG Handling, which granted more desirable reload speed buffs. Now offers a viable alternative for less controlled spammy playstyles.
  • Gunfighter Basic
    • Reload speed bonus reduced to 5% from 15%.
      • This skill simply offered too much value for the cost.
  • Bulletproof Ace
    • Armor bonus reduced to 20% from 30%, armor regen bonus increased to 10% from 5%.
      • The skill offered too much value by meeting certain damage breakpoints on many builds, so some of its power is being moved to its regen capacity.
  • Fully Loaded Ace:
    • Now stacks properly with perk deck pickup bonus.
    • Pickup bonus reduced to 60% from 75%.
      • Has very little actual gameplay impact beyond giving more consistent value regardless of perk deck progress.
    • Throwable pickup chance now starts at 5% and increases by 1% every failed roll.
      • The increase is additive, rather than multiplicative like in vanilla- so it's actually noticeable.
      • The first ammo box you pick up after starting a heist/gaining a grenade now rolls for the skill.

Perk Decks

  • Gambler
    • Cooldown increased to 10 seconds from 5.
    • Picking up an ammo box reduces the cooldown by 3 to 5 seconds.
      • Previously, optimal play with gambler was to conserve ammo boxes to maximize the number of times you triggered your on-cooldown heal, which is counter intuitive.
      • Of course the CDR had to be RNG... for thematic reasons.
    • Perks reordered, healing now scales from 4-8 -> 8-12 rather than 6-10 -> 10-14
      • Brings the scaling of its healing in line with other perk decks.
    • When you are healed by an ammo box, you regain 30 armor.
      • Makes grabbing risky ammo boxes potentially worth it.
    • Now gives a full ammo pickup to the rest of the team when it activates, from 50% of an ammo pickup.
      • This is to compensate for the deck being a lot more ammo box hungry than before to get full value, and help lean into its unique niche.
  • Stoic
    • DOT Duration reduced to 8 seconds from 14.
    • Healing when DOT is cleared increased to 400% from 300%.
      • These changes are aimed at reducing the strength of stacking healing on Stoic while also rewarding good flask usage more.

Misc Fixes and Improvements

  • Fixed crash for hosts when enemies stopped suspecting clients in casing mode in specific cases.
  • Fixed masking up causing enemies that are in the process of noticing you to suddenly jump in suspicion.
  • Improved cloaker syncing.
  • Fixed crash related to bex fbi swat.
  • Fixed crash related to snow suits.
  • Fixed a missing description on the Ra Combined Module.
  • Made the Ra Combined Module available on the Interceptor .45 pistol.
  • Fixed a Groupaistatebesiege crash.
  • Fixed a variety of issues with LAPD FBI models and textures.
  • Gun Nut aced armor piercing now works on akimbo pistols.
  • Improved corpse removal syncing.
    • This also reduces an additional source of desync.
  • Payouts on multiday heists are no longer pushed back to the final day.
  • Fixed body armor always being pierced.
  • Fixed a silly localization change that was snuck in by a certain dev last minute...
    • coughRinocough
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