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Version 12.2.2 Full Changelog
SC edited this page Sep 25, 2023
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9 revisions
- Updated SH codebase.
- Updated localization files.
- Fire input buffering now also applies to burst-fire; Currently lacks any timing related options like there are while on single-fire but there is a new toggle that checks whether or not fire inputs made during an active burst should be put into the buffer.
- Disabled the Snowball for now; keeps crashing on spawn when playing as a client, unsure if this is a vanilla issue
- Buffed light and heavy shotguns, nerfed auto shotguns:
- All Shotguns:
- Removed the blanket ADS speed increase they all had in favor of just applying it directly to shotguns
- Auto Shotguns:
- Reduced range, accuracy and rate of fire
- No longer has the blanket ADS speed increase
- Light Shotguns:
- Increased range and accuracy
- Faster ADS/Sprint-to-fire speeds
- Heavy Shotguns:
- Increased range and accuracy
- Faster ADS/Sprint-to-fire speeds
- All Shotguns:
- The RPK can now use the AK scope mount
- The Glock 17 can now use the Glock 18 stock
- The Raging Bull and Model 29 can now use gadgets
- BeardLib custom weapon support for:
- RJC9000 and PlayBONK's Payday 3 QBZ-191
- Carl's M2019 Blaster
- Cpone's Sidewinder SMR
- Titanshields can now deploy flashbang attacks. Shooting out their lights while the attack is charging will stun the Titanshield, and destroying all their lights will disable their flashbang attacks.
- Titanshield's shields can now be destroyed entirely after sustained damage, and they will switch to automatic shotguns or LMGs when their shields are destroyed.
- Captain Winters can now also deploy flashbang attacks, and while he can be stunned by shooting his lights during the attack, his lights cannot be permanently destroyed.
- Captain Winters has a much more durable shield that takes more punishment to destroy. He switches to an aggressive shotgun-wielding support unit that also throws grenades.
- Reduced Biker Dozer speed to be the same as the Skulldozer.
- Skulldozers now have close range knockback on all difficulties.
- The Commissar now uses an RPK instead of the M249.
- Added the Double Trouble mutator, which allows dozers to always spawn in pairs.
- Added Double Trouble as a modifier, same as above.
- Tweaked PONR Timers on some heists.
- Replaced the rappeling Zeal Benellidozer with Blackdozer on Green Bridge.
- Titan Snipers now replace Rooftop/Harasser SWATs in Undercover on Pro-Jobs.
- Increased the Big Bank timelock by 2 minutes when playing on Pro-Job.
- Added Vest Bikers (Guard Bikers) to Biker Heist Day 1.
- Border Crossing, Big Bank and Midland Ranch now have PONR player scaling.
- Disabled the SWAT Turret on Diamond Store.
- Updated Shayu's portrait using the PD3 contractor portrait for Alpha Loadouts.
- Updated text for Bain's plan to properly account for non-Bain heist handlers.
- Updated loading screen hints.
- The parts on akimbo weapons (slides, bolts) now properly alternate animations for whichever gun is shooting
- Another attempt at fixing a crash related to charged melee strikes.
- Fixed a crash with Balloon Poppers when killing an LPF.
- Fixed Cloakers not properly replacing scripted Heavy SWATS on Cook Off
- Added a fix from SH where enemies sometimes disappear when they are told to retire.
- Fixed BTM'S PONR triggering too early.