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Version 12.2.2 Full Changelog

SC edited this page Sep 25, 2023 · 9 revisions

General

  • Updated SH codebase.

Localization

  • Updated localization files.

Extra Options

  • Fire input buffering now also applies to burst-fire; Currently lacks any timing related options like there are while on single-fire but there is a new toggle that checks whether or not fire inputs made during an active burst should be put into the buffer.

Weapons

  • Disabled the Snowball for now; keeps crashing on spawn when playing as a client, unsure if this is a vanilla issue
  • Buffed light and heavy shotguns, nerfed auto shotguns:
    • All Shotguns:
      • Removed the blanket ADS speed increase they all had in favor of just applying it directly to shotguns
    • Auto Shotguns:
      • Reduced range, accuracy and rate of fire
      • No longer has the blanket ADS speed increase
    • Light Shotguns:
      • Increased range and accuracy
      • Faster ADS/Sprint-to-fire speeds
    • Heavy Shotguns:
      • Increased range and accuracy
      • Faster ADS/Sprint-to-fire speeds
  • The RPK can now use the AK scope mount
  • The Glock 17 can now use the Glock 18 stock
  • The Raging Bull and Model 29 can now use gadgets
  • BeardLib custom weapon support for:
    • RJC9000 and PlayBONK's Payday 3 QBZ-191
    • Carl's M2019 Blaster
    • Cpone's Sidewinder SMR

Enemies

  • Titanshields can now deploy flashbang attacks. Shooting out their lights while the attack is charging will stun the Titanshield, and destroying all their lights will disable their flashbang attacks.
  • Titanshield's shields can now be destroyed entirely after sustained damage, and they will switch to automatic shotguns or LMGs when their shields are destroyed.
  • Captain Winters can now also deploy flashbang attacks, and while he can be stunned by shooting his lights during the attack, his lights cannot be permanently destroyed.
  • Captain Winters has a much more durable shield that takes more punishment to destroy. He switches to an aggressive shotgun-wielding support unit that also throws grenades.
  • Reduced Biker Dozer speed to be the same as the Skulldozer.
  • Skulldozers now have close range knockback on all difficulties.
  • The Commissar now uses an RPK instead of the M249.

Mutators

  • Added the Double Trouble mutator, which allows dozers to always spawn in pairs.

Crime Spree

  • Added Double Trouble as a modifier, same as above.

Heists

  • Tweaked PONR Timers on some heists.
  • Replaced the rappeling Zeal Benellidozer with Blackdozer on Green Bridge.
  • Titan Snipers now replace Rooftop/Harasser SWATs in Undercover on Pro-Jobs.
  • Increased the Big Bank timelock by 2 minutes when playing on Pro-Job.
  • Added Vest Bikers (Guard Bikers) to Biker Heist Day 1.
  • Border Crossing, Big Bank and Midland Ranch now have PONR player scaling.
  • Disabled the SWAT Turret on Diamond Store.

UI

  • Updated Shayu's portrait using the PD3 contractor portrait for Alpha Loadouts.
  • Updated text for Bain's plan to properly account for non-Bain heist handlers.
  • Updated loading screen hints.

Buge Fixes

  • The parts on akimbo weapons (slides, bolts) now properly alternate animations for whichever gun is shooting
  • Another attempt at fixing a crash related to charged melee strikes.
  • Fixed a crash with Balloon Poppers when killing an LPF.
  • Fixed Cloakers not properly replacing scripted Heavy SWATS on Cook Off
  • Added a fix from SH where enemies sometimes disappear when they are told to retire.
  • Fixed BTM'S PONR triggering too early.
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