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Version 12.0.2 Full Changelog
Noep edited this page Oct 30, 2022
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11 revisions
- Updated Russian Localization.
- Updated Chinese Localization.
- Updated Korean Localization.
- Extra Options:
- Added an option to decouple drawing an arrow and aiming, allowing for both to be done separately
- While enabled, your reload key/button is what's used to let down your drawn arrow instead
- Bow descriptions were updated to show what buttons to use to perform what, regardless of this setting being enabled or not
- While enabled, your reload key/button is what's used to let down your drawn arrow instead
- Added an option to enable vanilla cosmetic sway/aim drift while ADS
- This is an AS-IS option and will see no additional changes in functionality. May make some optics harder to aim with/become unusable, you've been warned
- Added an option to decouple drawing an arrow and aiming, allowing for both to be done separately
- You can now switch weapons while sprinting
- Increased the HS mult of the P90, Five-seveN and MP7 from 11% to 33%
- They now act as if they did 48 damage when landing headshots
- Removed the SKO-12 stock from the R870 and Loco
- 870 AR15 stock adapter bad
- Reworked the X95 into a 48 damage rifle
- Made a pass over optics and their sight pictures for most non-Beardlib weapons
- Sight pictures should be more consistent across weapons now
- "Where did that bring you? Back to me." -DMCWO, taunting me for doing this again
- Your optic's magnification level now contributes 5% of its magnification power towards reducing recoil while aiming
- i.e. a 4x scope will reduce recoil by 15% while ADS, a 1.5x sight will reduce recoil by 2.5% while ADS
- Mods that reduce/remove the zoom optics bring will likely also reduce/remove the effects of this change due to how this is calcuated
- Reworked some shotgun ammo:
- Flechettes:
- Increases "pellet" count to 12
- Increases falloff range by 35%
- Increases minimum damage
- No longer procs bleed
- Dragons Breath:
- Reduces overall range by 20%
- Minimum damage reduced to 0
- Burn chance varies by damage tier
- Also mention in the description that the chance is reduced over distance
- This was always the case, was just never specified
- Also mention in the description that the chance is reduced over distance
- Can no longer stun (but can still proc burn!) once damage falloff begins
- This change applies to flamethrowers too
- Poisonous Buckshot:
- Poison DoT does a fixed 15 damage per tick, the duration varying by damage tier instead
- Duration is reduced with distance, with the effects of falloff being twice as strong
- Flechettes:
- Crew (Friendly Bot) weapon cleanup and balancing
- Crew SMG RoF was increased with a slight magazine reduction
- Crew AR damage was increased but magazine and RoF was reduced
- Split crew snipers into "auto" and "heavy" presets, similar to how crew shotguns are divided into "auto" and "pump":
- Auto snipers have half the damage of the original crew sniper stats
- Auto snipers entail 120 damage DMRs and light semi-auto snipers
- Heavy snipers have the original crew sniper's damage (180, before difficulty adjustments) but have a reduced RoF and capacity
- Heavy snipers entail whatever sniper isn't in the auto sniper preset
- Auto snipers have half the damage of the original crew sniper stats
- Fix for the volley firemode dumping the whole mag out while carrying a bag
- Vanilla bug, OVK pls fix
- Beardlib ammo conversions/mods included with Beardlib weapons should no longer appear
- Support for more Beardlib weapons/attachments
- Zdann's Highly Modified CAR-4
- Fire titan-sniper rounds AND normal sniper rounds!
- Gave it an ULTRA HD kit as an exclusive set!
- Leon and Mira's AWM-F
- Made into a primary
- Barrel shroud thing made into a makeshift railgun thing
- RJC9000 and PlayBONK's SIG MCX Spear
- >:3's Pancor Jackhammer
- >:3's Armalite AR-18
- >:3's Glock 19
- FrenchyAU's SVD Draco kit
- RJC9000 and Synd1cate's CoD:IW NV4
- Complete with functional Epic variant receivers!
- youngrich99 and Frenchy's RSASS
- TTI clone
- Zdann's Highly Modified CAR-4
- Iron Man's shield stagger aspect was split between melee staggers and range weapon staggers; melee staggers can be done with the basic level of the skill now while ranged weapon staggers remain as an aced ability
- Sociopath's cooldown reduction on melee kill increased from 1 second to 1.5 seconds
- Ex-President's stored HP was reduced by 8
- Cloakers that spawn with Autumn on Mayhem and Death Wish are now replaced with unique, OMNIA Cloakers
- Cloakers no longer make "wololololo" noise while charging
- Lowered spawns in Black Cat and disabled endless assaults if the 1st method is used
- No more 0 delay spawns on Shacklethorne Auction
- San Martin PONR fix
- Branch-Bank:
- Fixed the AI being able to clip through Swat Van
- Scripted cops and SWATs are now moving properly
- Fixes to support U229 and U230
- Fixed Autumn redowning you when meleeing you in an incapacitated state.
- Fix for playing recoil loop anims with the "No ADS Recoil Animations" option enabled if you time a shot just as you leave ADS
- Fix for your weapon appearing with "No ADS Recoil Animations" while using an M2 turret
- Fix for PONR text getting cut off
- Fixed the cyrilic font not displaying certain texts when using the alpha HUD
- Fixed available contracts starting at a negative number