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Version 12.0.2 Full Changelog

Noep edited this page Oct 30, 2022 · 11 revisions

Localization

  • Updated Russian Localization.
  • Updated Chinese Localization.
  • Updated Korean Localization.

Additional Options

  • Extra Options:
    • Added an option to decouple drawing an arrow and aiming, allowing for both to be done separately
      • While enabled, your reload key/button is what's used to let down your drawn arrow instead
        • Bow descriptions were updated to show what buttons to use to perform what, regardless of this setting being enabled or not
    • Added an option to enable vanilla cosmetic sway/aim drift while ADS
      • This is an AS-IS option and will see no additional changes in functionality. May make some optics harder to aim with/become unusable, you've been warned

Weapons and Equipment

  • You can now switch weapons while sprinting
  • Increased the HS mult of the P90, Five-seveN and MP7 from 11% to 33%
    • They now act as if they did 48 damage when landing headshots
  • Removed the SKO-12 stock from the R870 and Loco
    • 870 AR15 stock adapter bad
  • Reworked the X95 into a 48 damage rifle
  • Made a pass over optics and their sight pictures for most non-Beardlib weapons
    • Sight pictures should be more consistent across weapons now
    • "Where did that bring you? Back to me." -DMCWO, taunting me for doing this again
  • Your optic's magnification level now contributes 5% of its magnification power towards reducing recoil while aiming
    • i.e. a 4x scope will reduce recoil by 15% while ADS, a 1.5x sight will reduce recoil by 2.5% while ADS
    • Mods that reduce/remove the zoom optics bring will likely also reduce/remove the effects of this change due to how this is calcuated
  • Reworked some shotgun ammo:
    • Flechettes:
      • Increases "pellet" count to 12
      • Increases falloff range by 35%
      • Increases minimum damage
      • No longer procs bleed
    • Dragons Breath:
      • Reduces overall range by 20%
      • Minimum damage reduced to 0
      • Burn chance varies by damage tier
        • Also mention in the description that the chance is reduced over distance
          • This was always the case, was just never specified
      • Can no longer stun (but can still proc burn!) once damage falloff begins
        • This change applies to flamethrowers too
    • Poisonous Buckshot:
      • Poison DoT does a fixed 15 damage per tick, the duration varying by damage tier instead
      • Duration is reduced with distance, with the effects of falloff being twice as strong
  • Crew (Friendly Bot) weapon cleanup and balancing
    • Crew SMG RoF was increased with a slight magazine reduction
    • Crew AR damage was increased but magazine and RoF was reduced
    • Split crew snipers into "auto" and "heavy" presets, similar to how crew shotguns are divided into "auto" and "pump":
      • Auto snipers have half the damage of the original crew sniper stats
        • Auto snipers entail 120 damage DMRs and light semi-auto snipers
      • Heavy snipers have the original crew sniper's damage (180, before difficulty adjustments) but have a reduced RoF and capacity
        • Heavy snipers entail whatever sniper isn't in the auto sniper preset
  • Fix for the volley firemode dumping the whole mag out while carrying a bag
    • Vanilla bug, OVK pls fix
  • Beardlib ammo conversions/mods included with Beardlib weapons should no longer appear
  • Support for more Beardlib weapons/attachments
    • Zdann's Highly Modified CAR-4
      • Fire titan-sniper rounds AND normal sniper rounds!
      • Gave it an ULTRA HD kit as an exclusive set!
    • Leon and Mira's AWM-F
      • Made into a primary
      • Barrel shroud thing made into a makeshift railgun thing
    • RJC9000 and PlayBONK's SIG MCX Spear
    • >:3's Pancor Jackhammer
    • >:3's Armalite AR-18
    • >:3's Glock 19
    • FrenchyAU's SVD Draco kit
    • RJC9000 and Synd1cate's CoD:IW NV4
      • Complete with functional Epic variant receivers!
    • youngrich99 and Frenchy's RSASS
      • TTI clone

Skills

  • Iron Man's shield stagger aspect was split between melee staggers and range weapon staggers; melee staggers can be done with the basic level of the skill now while ranged weapon staggers remain as an aced ability

Perk Decks

  • Sociopath's cooldown reduction on melee kill increased from 1 second to 1.5 seconds
  • Ex-President's stored HP was reduced by 8

Difficulty Tweaks

  • Cloakers that spawn with Autumn on Mayhem and Death Wish are now replaced with unique, OMNIA Cloakers
  • Cloakers no longer make "wololololo" noise while charging

Heists

  • Lowered spawns in Black Cat and disabled endless assaults if the 1st method is used
  • No more 0 delay spawns on Shacklethorne Auction
  • San Martin PONR fix
  • Branch-Bank:
    • Fixed the AI being able to clip through Swat Van
    • Scripted cops and SWATs are now moving properly

Bug Fixes

  • Fixes to support U229 and U230
  • Fixed Autumn redowning you when meleeing you in an incapacitated state.
  • Fix for playing recoil loop anims with the "No ADS Recoil Animations" option enabled if you time a shot just as you leave ADS
  • Fix for your weapon appearing with "No ADS Recoil Animations" while using an M2 turret
  • Fix for PONR text getting cut off
  • Fixed the cyrilic font not displaying certain texts when using the alpha HUD
  • Fixed available contracts starting at a negative number
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