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Version 09.9.9 Full Changelog

Noep edited this page Sep 29, 2022 · 1 revision

Heists

  • Increased the number of enemies that can be on the roof without blocking Bile from landing to 7 from 3 on Panic Room.
  • Lowered spawn caps on Biker Heist Day 2 and Prison Nightmare.
  • Lowered the spawn caps on the Christmas Hoxout Day 1 to match the regular counterpart.
  • Lowered the spawn caps on Undercover.

Skills and Perks

  • Sneaky Bastard ace health regen decreased to 4% from 5%.
    • Made dodge too effective against chip damage.
  • MG Specialist
    • Basic: Stability moving spread reduction decreased to 60% from 65%.
      • This nullified stability slightly too much, especially now that ARs work with the ace version.
    • Ace: Now works with Assault Rifles.
      • Gives ARs an alternate path through this tree.
  • Rogue Swap speed bonus reduced to 30% from 80%.
  • Overkill Ace swap speed bonus reduced to 50% from 80%.
    • These skills had too great of an impact on the stat to the point where they often nullified a lot of decision making with weapons.
  • Iron Man Ace: Armor regen speed bonus increased to 10% from 5%.
    • Now that Hitman is reworked to no longer dramatically cut down on armor regen delay there's room to address how underwhelming this aspect of the skill often felt.

Weapons and Equipment

  • Sentry Gun Rework
    • Damage increased to 28 from 25.
    • Ammo count increased to 140 from 100.
    • Accuracy dramatically increased.
    • No longer targets enemies outside of effective range
      • Previously they would target enemies up to 50m away.
    • Base health increased to 150 from 100.
    • Health can now be seen when looking at the pickup dialogue.
    • Engineering now increases sentry health by 40% for basic and an additional 60% when aced.
      • Ace no longer grants a frontal shield.
    • Rounds per minute reduced to ~343rpm from ~400rpm.
    • AP Round Rate of Fire penalty reduced to 66% from 75%.
      • Note that the bug fix to AP rounds means they no longer deal bonus damage.
    • Turn speed halved.
    • Repair time increased to 60 seconds from 30 seconds.
    • Deployment cost increased to 40% of your maximum ammo from 20% of your current ammo.
    • Tower Defence ace reduces the cost to 35% of your maximum ammo.
      • These changes are intended to make Sentry Guns offer strong value on a wider range of maps and placements, but require considerably more work to reach their potential.
      • Don't expect parking sentries in a corner on AP mode 24/7 to be the optimal strategy any-more.
  • Piglet Grenade Launcher Adjustments
    • Rate of fire increased to 80 rpm from 60 rpm.
    • Reload time slightly increased.
  • Updated support for Vanilla Mod Pack Volume 2.
  • Added support for Quake Weapon Pack.
    • The Quake Rocket Launcher holds a healthy number of weaker than average rockets that it can fire with great precision.
    • The Quake Double Barreled Shotgun is a powerful secondary shotgun that fires both barrels at once- outputting twice as many pellets as other shotguns.
    • The axe does not receive custom stats.
  • Added support for The Silent Killer Pack (Welrod, PB, High Standard HDM, and Maxsil 9).
    • As requested, since the auto-stat generator is unable to identify guns with built-in silencers.
    • Weapons from this mod generally trade out raw damage dealing ability for better handling and noise range.

Enemies

  • Exploding grenadiers in Crime Spree deal 600 damage, from 200.
    • Big boom. Don't get too close!

Bug Fixes and Misc Improvements

  • Fixed an elementspawnenemydummy related crash.
  • Fixed the Supersize Me kit on the bootleg increasing movement speed.
    • It now decreases it by the intended amount.
  • Fixed crashes related to the Sunny Side and Prison outfits.
  • Clip loaded weapons now list the number of bullets they load per clip in their descriptions.
    • Clip loaded referring to weapons like the Nagant or Broomstick which are loaded by stripper clips, not proper magazines.
  • Certain PD:TH style challenges now reward Continental Coins.
  • Sentry Gun AP rounds no longer provide a 250% damage bonus.
    • Turns out that the value for this in upgradestweakdata doesn't actually do anything. Very cool.
  • Fixed controller prompts sometimes appearing while interacting with Sentry Guns using KB&M.
  • Fixed incorrect tattoos on certain characters when using the Sunny Side outfit.
  • The SABR now supports colors.
  • Darkened drill screens to values closer to early payday 2.
    • This should resolve bloom related issues on certain heists, and is generally more pleasing to look at.
  • Various fixes to the alarm on No Mercy.
  • Fixed scripted spawns for FBI Heavy Swat scaling incorrectly.
  • Fixed the "There Was Room for Two" achievement working with beatcops.
  • Fixed Headless Titan Dozers not spawning on high difficulties on Halloween heists.
  • Fixed Murky Security guards not being markable in stealth, and having incorrect pagers.
  • Fixed an issue with certain NPC shotguns causing them to deal more damage than intended.
  • Fixed the SABR's equip/unequip animations clipping into the camera.
  • Friendly Fire now affects team AI.
    • Don't shoot your bots in pro-jobs.
  • Fixed Body Expertise not working with pistols.
  • Fixed an issue where the custom weapon stat generator would sometimes mark semi-automatic weapons as automatic.
  • Updated the Murky risk asset icon.
  • Potential fix for the 'music track crash.'
  • Fixed a locale issue with filters regarding Pro-Jobs.
  • Fixed Spring not being able to spawn on xmas Hoxout Day 2.
  • Fixed the Custom Reinforced Frame on the Judge silently increasing reload speed.
  • Fixed the Vanilla Mod Pack Justice Frame silently nuking the Judge reload speed.
  • Fixed certain reload speeds displaying incorrectly in menus.
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