-
Notifications
You must be signed in to change notification settings - Fork 66
Version 09.9.9 Full Changelog
Noep edited this page Sep 29, 2022
·
1 revision
- Increased the number of enemies that can be on the roof without blocking Bile from landing to 7 from 3 on Panic Room.
- Lowered spawn caps on Biker Heist Day 2 and Prison Nightmare.
- Lowered the spawn caps on the Christmas Hoxout Day 1 to match the regular counterpart.
- Lowered the spawn caps on Undercover.
- Sneaky Bastard ace health regen decreased to 4% from 5%.
- Made dodge too effective against chip damage.
- MG Specialist
- Basic: Stability moving spread reduction decreased to 60% from 65%.
- This nullified stability slightly too much, especially now that ARs work with the ace version.
- Ace: Now works with Assault Rifles.
- Gives ARs an alternate path through this tree.
- Basic: Stability moving spread reduction decreased to 60% from 65%.
- Rogue Swap speed bonus reduced to 30% from 80%.
- Overkill Ace swap speed bonus reduced to 50% from 80%.
- These skills had too great of an impact on the stat to the point where they often nullified a lot of decision making with weapons.
- Iron Man Ace: Armor regen speed bonus increased to 10% from 5%.
- Now that Hitman is reworked to no longer dramatically cut down on armor regen delay there's room to address how underwhelming this aspect of the skill often felt.
- Sentry Gun Rework
- Damage increased to 28 from 25.
- Ammo count increased to 140 from 100.
- Accuracy dramatically increased.
- No longer targets enemies outside of effective range
- Previously they would target enemies up to 50m away.
- Base health increased to 150 from 100.
- Health can now be seen when looking at the pickup dialogue.
- Engineering now increases sentry health by 40% for basic and an additional 60% when aced.
- Ace no longer grants a frontal shield.
- Rounds per minute reduced to ~343rpm from ~400rpm.
- AP Round Rate of Fire penalty reduced to 66% from 75%.
- Note that the bug fix to AP rounds means they no longer deal bonus damage.
- Turn speed halved.
- Repair time increased to 60 seconds from 30 seconds.
- Deployment cost increased to 40% of your maximum ammo from 20% of your current ammo.
- Tower Defence ace reduces the cost to 35% of your maximum ammo.
- These changes are intended to make Sentry Guns offer strong value on a wider range of maps and placements, but require considerably more work to reach their potential.
- Don't expect parking sentries in a corner on AP mode 24/7 to be the optimal strategy any-more.
- Piglet Grenade Launcher Adjustments
- Rate of fire increased to 80 rpm from 60 rpm.
- Reload time slightly increased.
- Updated support for Vanilla Mod Pack Volume 2.
- Added support for Quake Weapon Pack.
- The Quake Rocket Launcher holds a healthy number of weaker than average rockets that it can fire with great precision.
- The Quake Double Barreled Shotgun is a powerful secondary shotgun that fires both barrels at once- outputting twice as many pellets as other shotguns.
- The axe does not receive custom stats.
- Added support for The Silent Killer Pack (Welrod, PB, High Standard HDM, and Maxsil 9).
- As requested, since the auto-stat generator is unable to identify guns with built-in silencers.
- Weapons from this mod generally trade out raw damage dealing ability for better handling and noise range.
- Exploding grenadiers in Crime Spree deal 600 damage, from 200.
- Big boom. Don't get too close!
- Fixed an elementspawnenemydummy related crash.
- Fixed the Supersize Me kit on the bootleg increasing movement speed.
- It now decreases it by the intended amount.
- Fixed crashes related to the Sunny Side and Prison outfits.
- Clip loaded weapons now list the number of bullets they load per clip in their descriptions.
- Clip loaded referring to weapons like the Nagant or Broomstick which are loaded by stripper clips, not proper magazines.
- Certain PD:TH style challenges now reward Continental Coins.
- Sentry Gun AP rounds no longer provide a 250% damage bonus.
- Turns out that the value for this in upgradestweakdata doesn't actually do anything. Very cool.
- Fixed controller prompts sometimes appearing while interacting with Sentry Guns using KB&M.
- Fixed incorrect tattoos on certain characters when using the Sunny Side outfit.
- The SABR now supports colors.
- Darkened drill screens to values closer to early payday 2.
- This should resolve bloom related issues on certain heists, and is generally more pleasing to look at.
- Various fixes to the alarm on No Mercy.
- Fixed scripted spawns for FBI Heavy Swat scaling incorrectly.
- Fixed the "There Was Room for Two" achievement working with beatcops.
- Fixed Headless Titan Dozers not spawning on high difficulties on Halloween heists.
- Fixed Murky Security guards not being markable in stealth, and having incorrect pagers.
- Fixed an issue with certain NPC shotguns causing them to deal more damage than intended.
- Fixed the SABR's equip/unequip animations clipping into the camera.
- Friendly Fire now affects team AI.
- Don't shoot your bots in pro-jobs.
- Fixed Body Expertise not working with pistols.
- Fixed an issue where the custom weapon stat generator would sometimes mark semi-automatic weapons as automatic.
- Updated the Murky risk asset icon.
- Potential fix for the 'music track crash.'
- Fixed a locale issue with filters regarding Pro-Jobs.
- Fixed Spring not being able to spawn on xmas Hoxout Day 2.
- Fixed the Custom Reinforced Frame on the Judge silently increasing reload speed.
- Fixed the Vanilla Mod Pack Justice Frame silently nuking the Judge reload speed.
- Fixed certain reload speeds displaying incorrectly in menus.