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Version 12.3.3 Full Changelog
Noep edited this page Dec 9, 2024
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26 revisions
- Updated localization files.
Four Stores
- Added MapAdd updates.
Firestarter
- Added MapAdd updates.
Rats Day 1
- Fixed a critical crash relating to power boxes.
Hoxton Breakout Day 1
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Reduced spawns.
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SWAT Turrets now have lowered range to only guard spawn points to make them less obnoxious.
Panic Room
- Increased roof access blockade to 60%.
Green Bridge
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Added MapAdd updates.
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Reduced spawns.
Slaughterhouse
- Fixed incorrect scripted spawns.
Undercover
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Added MapAdd updates.
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Reduced spawns.
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Tweaked Dozer chopper spawn to be more tolerable:
- 4-minute respawn delay.
- Bain now warns you about it.
- Randomized Dozer variants.
Melee weapons
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2-handed melee weapons with a charge time of 2 seconds or more and without an existing special trait are swung 25% faster when at least 50% charged up. This applies to the following melee weapons:
- Ding-Dong Breaching Tool
- Alienware Alpha Mauler
- Baseball Bat
- Shepherd's Crook
- Comically Large Spoon
- Hockey Stick (50% instead of 25%)
- Two Handed Great Ruler (50% instead of 25%)
- Unsupported custom melee weapons that utilize any of the above as their base
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Increased the cleave (how many enemies you can strike with a single attack) of some melee weapons
- Lucille (1 > 2)
- Ding-Dong (2 >3)
- Alpha Mauler (2 > 3)
- Morningstar (1> 2)
- Mining Pick (1 > 2)
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Increased the range of the Mining Pick (1.8m > 2m)
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Melee weapons with smaller swing arcs received a slight increase to their swing arc sizes
Ranged weapons
- Object damage multipliers now apply to SWAT Turrets
- All weapons with an object damage multiplier of 2.0x had it reduced down to 1.8x
- Slightly nerfed the Ak5:
- Slower ADS speed (240ms > 260ms)
- Reduced recoil control (84 > 78)
- Reduced mobility (27 > 26)
- Adjustments to the AK-74:
- Increased minimum damage range (58m > 62m)
- Reduced accuracy (79 > 78)
- Increased recoil control (78 > 80)
- Minimum damage range increase for the AK-12 (52m > 55m)
- Custom weapons chambered in 5.45x39 were also given a minimum damage range increase
- Increased the handling and reload speed bonuses/penalties of smaller/larger magazine attachments
- Added the "AK 5.45 Kit" exclusive set to the AKMSU and RPK
- Changes their damage model from 60-36 to 48-24 and scale total ammo appropriately
- Added support for VMP's custom triggers
- They have been restricted to pistols only
Custom Weapon Skins
- Added support for soosh's Blue Archive (😭💢💢💢) custom skins that have custom attachments
- The custom attachments are treated similarly to Gen 1 Legendary attachments; they override the appearance of w/e attachment slot(s) they occupy
Beardlib Custom Weapon Support
Added support for the following custom weapons:
- RJC9000's weapons:
- ACR (2012 model)
- Halo MA40
- MW2022 Vepr-12
- MW2023 "STG-44"
- Eat my ass, Sledgehammer Games
- Hylie's weapons:
- Half-Life 2 AR2
- Apex Legends G7 Scout
- PAYDAY 3 M7 Pursuivant
- Helldivers 2 AR-23
- Valorant Bulldog
- Altered to behave more similarly to how it does in Valorant; full-auto while hipfired, burst fired while aiming
- Added damage falloff to all SWAT Turret Variants.
- DRAK LPFs will now spawn on Federales heists instead of DRAK Flamers.
- DRAK Titandozers now use AA12s on Federales heists and have pushback.
- Shield enemies can now melee strike the player.
- All Shield variants and Captain Winters have increased knockback and force the player to a crouched state.
- Titan Shields apply an additional slowing effect to the players (similar to Titan Tasers).
- All Shield variants and Captain Winters have increased knockback and force the player to a crouched state.
- Fixed a capitalization issue in GroupAI that may have caused issues.
- Fixed the MPX's short barrel
- Fixed the swing arc of the Headless Bulldozer Sword melee weapon