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Version 11.1.4 Full Changelog

SC edited this page Aug 15, 2021 · 12 revisions

Visuals and Audio

  • Removed cube map post processing tweaks.
    • This generally made a lot of heists look way too shiny and offered very little visual improvements.

Difficulty Tweaks

  • Titandozers now use Railguns. They function similar to Sniper enemies where they 'lock on' to the player for a few moments before firing a high damage shot.
    • This was done to allow Titandozers to fill a more unique role compared to Skulldozers.
  • Enemies killed by bots will now have their chance to drop ammo based on how much damage they received from a player.
    • This should make it less likely to have all the effort from a player be wasted for an ammo drop if a player gets a kill stolen from a bot at the last second.

Bug Fixes

  • Fixed the Headless Dozer Sword causing infinite loading screens due to unloaded assets.
  • Fixed odd localization wording.
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