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Version 11.1.4 Full Changelog
SC edited this page Aug 15, 2021
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12 revisions
- Removed cube map post processing tweaks.
- This generally made a lot of heists look way too shiny and offered very little visual improvements.
- Titandozers now use Railguns. They function similar to Sniper enemies where they 'lock on' to the player for a few moments before firing a high damage shot.
- This was done to allow Titandozers to fill a more unique role compared to Skulldozers.
- Enemies killed by bots will now have their chance to drop ammo based on how much damage they received from a player.
- This should make it less likely to have all the effort from a player be wasted for an ammo drop if a player gets a kill stolen from a bot at the last second.
- Fixed the Headless Dozer Sword causing infinite loading screens due to unloaded assets.
- Fixed odd localization wording.