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Version 12.2 Full Changelog
Noep edited this page Aug 7, 2023
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39 revisions
- Updated localization files
- The multi-choice option for weapon renames is now functionally complete ("Real Weapon Names" is still a WIP) and you can now switch to using vanilla names/utilize your own weapon renaming mod(s)
- Shotguns now to use a per-pellet damage model as opposed the the vanilla "1 pellet = full damage" system
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Shotgun damage is greatly increased but now they only benefit from 20% of an enemy's headshot multiplier
- Calculation goes as: ((X - 1) * 0.2) + 1, where X = enemy headshot multiplier
- If an enemy's headshot multiplier was 2.5x, the final multiplier would be 1.3x
- Calculation goes as: ((X - 1) * 0.2) + 1, where X = enemy headshot multiplier
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While firing multiple projectiles: hipfire spread is slightly more accurate, ADS spread is slightly less accurate
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Shotgun damage changes
- Auto shotguns go from 90 damage to 240*; 80 total ammo to 60**
- Light shotguns go from 120 damage to 360*; 60 total ammo to 40**
- Heavy shotguns go from 180 damage to 600*; 40 total ammo to 24**
*Damage is divided across 9 pellets
**Secondary shotguns have half the total ammo
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Total ammo for shotguns now exceeds the standard total ammo rules (they now how 2x the ammo vs damage, same as LMG/MMGs) to help counteract the inconsistencies of a per-pellet system
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Ammo changes
- 000 Buck
- Increases max damage by 120; minimum damage is unchanged
- Total ammo and pickup is reduced
- Reduces minimum damage range
- Pellet count is reduced from 9 to 6
- Flechettes
- Reduces base damage by 80/120/200 for auto/light/heavy shotguns
- Increases headshot damage by 50%; this means that only bodyshots see a damage reduction
- Enemy headshot multiplier penalty is removed
- Minimum damage is increased by 4.5x/4x/3x for auto/light/heavy shotguns
- Hipfire spread is reduced by 25%
- "Pellet" count is increased from 9 to 12
- Pickup is reduced
- Dragon's Breath and Tombstone Buckshot are unchanged beyond having the same base damage scaling of Flechette rounds and a slight pickup reduction
- Slugs
- No longer increases damage; trade the damage spread of buckshot for a single high powered slug
- Auto shotguns:
- Gain 80% AP and can pierce walls and enemies
- Light shotguns:
- Benefit from 50% of an enemy's headshot multiplier instead of the 20% of buckshot
- Gain 100% AP and can pierce shields, walls and multiple enemies
- Heavy shotguns:
- Benefit from 80% of an enemy's headshot multiplier instead of the 20% of buckshot
- Gain 100% AP and can pierce shields, titan shields, walls and multiple enemies
- Total ammo is halved and pickup is reduced to counteract the consistent damage output
- FRAG-12
- No longer increases damage; trade the damage spread of buckshot for a single high explosive slug
- Cannot headshot
- Total ammo is halved and pickup is reduced to counteract the consistent damage output
- 000 Buck
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The effects of Shotgun Impact Aced has been changed to instead increase the minimum damage of your shotgun as the original effect of gaining more pellets would reduce the amount of damage dealt per pellet
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- Increased the headshot damage of the P90, MP7 and Five-seveN
- LMG and MMG changes:
- Faster ADS speeds
- Reduced movement penalties
- Better recoil control
- Slightly better hipfire spread
- Slightly boosted their optic magnification recoil reduction to 2%
- They only benefit from 50% of an enemy's headshot multiplier
- Calculation goes as: ((X - 1) * 0.5) + 1, where X = enemy headshot multiplier
- If an enemy's headshot multiplier was 2.5x, the final multiplier would be 1.75x
- Calculation goes as: ((X - 1) * 0.5) + 1, where X = enemy headshot multiplier
- BeardLib custom weapon support for:
- PlayBONK and Mira's Night Hawk .50C
- RCJ9000, PlayBONK and Captain Hamerica's MW2022 RM77
- >:3's AMR-2
- >:3's M712
- Hoppip's Megumin Staff
- NotSoIrish's Jagdkommando Tri-Dagger
- Added a... few weapon colors; their icons are marked with a dark Resmod "2" logo:
- Black Gold (Based off Gold Plated)
- Clean Gold (Based off Zink)
- Camo Gold (Based off Desert Operation/Ocean Operation/Crypto/Leaf)
- Haze Gold (Based off Purple Haze/Heavy Rust)
- Digital Gold (Based off Conifer/Desert Pixel)
- Splinter Gold (Based off Narva)
- Urban Gold (Based off Urban Abstact/Blood Sunset/Rain Forest)
- Ceres Gold (Based off Gold & Fauna)
- Phased Gold (Based off Line Phased)
- Abstract Dark Gold (Based off Abstract Red/Green)
- Abstract Light Gold (Based off Abstract Black/White)
- Pearl Gold (Based off Pink Pearl Grey)
- Fleur Gold (Based off Regal Wallpaper)
- Blue Gold (Based off Blue Iron)
- Liquid Gold (Based off Liquid Geode)
- Carbon Gold (Based off Diagonal Carbon)
- The following require the mentioned DLC due to using DLC-only assets to some degree; this is at the request of OVERKILL. Resmod custom colors that require a DLC will instead have a light Resmod "2" logo on their icons:
- Tiger Gold (Based off Storm; Requires Weapon Color Pack 2)
- Pink Devil (Based off Friend; Requires Weapon Color Pack 2)
- Topography Gold (Based off Topography; Requires Jiu Feng Smuggler Pack 1)
- Warfare Gold (Based off Topography; Requires Jiu Feng Smuggler Pack 1)
- Updated the More Donuts+ mutator.
- It now features restored unused Reaper LPF that spawns in Russian/Mexican heists as well as Zombie LPFs in Halloween heists.
- Updated Budget Costs mutator.
- Captain Winters now spawn with unique OMNIA Shields (replace Phalanx Minions) and Grenadiers (replace Titan Snipers)
- On Death Sentence, Heavy Shotgunners will now carry semi-auto Benelli shotguns
- Unique OMNIA Blackdozers can now spawn in Spring's squad on Mayhem-DW (Bendozers still spawn on DS)
- Spring's minigun now has knockback bullets
- Made White Titandozers use Grenade Launchers when playing on Russian/Mexican heists (Mostly for Holiday Effects and consistency with factions)
- Added the SFPD Faction
- Added a delay to spawns in Pipe Arena in Crude Awakening Heist
- Fixed some stuff with Rats Heist
- Fix the A5 scope for the Repeater 1873 missing a zoom description
- Fixed firing an open bolt weapon on full auto with only 1 round in the mag locking you out from some inputs
- Fixed possible LOD issues with Reaper faction on DW and above
- Fixed Reaper Cloaker's light being green up close for clients
- Fixed a contour issue with Reaper Bravo's glowing eyes
- Fixed Clone Army Mutator crashing on lower difficulties while having Grenadiers/Medics to spawn
- Fixed Clone Army and BBF Mutators crashing while having Dozers in LAPD/FBI Faction on Mayhem and Death Wish