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Version 12.3.4.2 Full Changelog

Noep edited this page Feb 19, 2025 · 22 revisions

Localization

  • Updated localization files

Gamepad Changes

  • Increased the speed and reliability of 'snap aiming' when ADSing with weapons while using a gamepad.
  • Look speeds when hip firing and in iron sights are now consistent to make using a gamepad feel better.
  • Aim assist is a bit more aggressive than vanilla to make controllers feel a bit easier to pick up and use.
  • Damage grace is now doubled when using a gamepad, since you'll be much slower to react overall.
  • Recoil is reduced by 25%
  • Base Ammo Pickup rates are increased by 15%; this is currently not reflected in menus

HUD and UI

  • Enabled an option to allow you to set font size of briefings when using Alpha Loadouts.
  • Fixed Russian Font on Alpha UI when locale was set to Russian.

Heists

Election Day
  • Fixed a crash when loading into Day 2 (Warehouse).
Hoxton Breakout
  • Slightly increased the firing range of SWAT Turrets.
Undercover
  • Reverted to the old edit
  • Backported lighting from secret_stash (MapAdds Version)
  • Backported sniper count reductions

Skills

Ammo Efficiency
  • Ammo refund amount is now your half weapon's average ammo pickup (i.e. half of the weapon's listed "ammo pickup" stat), to a minimum of 1 round

    • The refunded ammo should roughly remain the same as the refund is now always rounded up instead of always rounded down; the only significant change is the refund now scales with ammo pickup instead of total ammo
      • Some Examples:
        • QBU-88
          • BEFORE: with 72 total ammo it would originally refund 2.16 rounds, which rounds down to 2 rounds
          • AFTER: now refunds 1.35 rounds, which rounds up to 2 rounds
        • FAL
          • BEFORE: with 80 total ammo it would originally refund 2.4 rounds, which rounds down to 2 rounds
          • AFTER: now refunds 1.55 rounds, which rounds up to 2 rounds
        • AKM
          • BEFORE: with 120 total ammo it would originally refund 3.6 rounds, which rounds down to 3 rounds
          • AFTER: now refunds 2.75 rounds, which rounds up to 3 rounds
        • M4
          • BEFORE: with 150 total ammo it would originally refund 4.5 rounds, which rounds down to 4 rounds
          • AFTER: now refunds 3.6 rounds, which rounds up to 4 rounds
  • Ammo refunding directly to the mag for the Aced version of the skill is back

    • Fixed crashes tied to triggering the skill after leaving custody
    • Removed the extended time window for the Aced version of the skill since that was only done to partially mitigate the loss of the original effect
  • Fixed being able to refund ammo to the point of exceeding the weapon's maximum total ammo.

Weapons

  • Fixed rare instances of OVK's fire input buffering bleeding past Resmod's version, resulting in a doubled inputs when firing weapons set to semi-auto
Beardlib Custom Weapon Support

Added support for the following custom weapons:

  • Hylie's weapons:
    • Helldivers 2 SMG-32 Reprimand (changed to primary slot)
    • Helldivers 2 StA-11 SMG (changed to primary slot)
    • Helldivers 2 StA-52 AR
    • Helldivers 2 BR-14 Adjudicator
      • All HD2 weapons (including the AR-23 and LAS-16) have low ammo pickup (none for the LAS-16) and most attachments not specific to them are not available to use
    • Payday 3 Bullkick 500

Other Bug Fixes

  • Removed the made-default crew AI skill that boosts ammo pickup rates due to it mostly being non-functional
    • Ammo pickup rates are cached in the weapon bases before crew AI is initialized meaning you would often never benefit from this bonus until doing something to reload the weapon bases of your guns after crew AI is initialized, like leaving custody or joining an online session with crew AI mid-heist.
  • Removed outdated instance edits for some heists that caused crashes.
  • Fixed some interactions being difficult/impossible due to Resmod height changes for the player camera by slightly increasing default interaction range.
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