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Version 12.3.4.2 Full Changelog
Noep edited this page Mar 30, 2025
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22 revisions
- Updated localization files
- Increased the speed and reliability of 'snap aiming' when ADSing with weapons while using a gamepad.
- Look speeds when hip firing and in iron sights are now consistent to make using a gamepad feel better; hipfire and aiming have separate sensitivity settings anyways.
- Aim assist is a bit more aggressive than vanilla to make controllers feel a bit easier to pick up and use.
- Damage grace is now doubled when using a gamepad, since you'll be much slower to react overall.
- Recoil is reduced by 25%
- Base Ammo Pickup rates are increased by 15%
- Enabled an option to allow you to set font size of briefings when using Alpha Loadouts.
- Fixed Russian Font on Alpha UI when locale was set to Russian.
Firestarter Day 2
- Fixed some units clipping through the floor during stealth.
Election Day
- Fixed a crash when loading into Day 2 (Warehouse).
Hoxton Breakout
- Slightly increased the firing range of SWAT Turrets.
Undercover
- Reverted to the old edit
- Backported lighting from secret_stash (MapAdds Version)
- Backported sniper count reductions
Crit Chance Skills
- Altered the descriptions to mention that indirect damage cannot crit
Cleaner
- Changed the "Kills from behind/headshot kills grant dodge" to apply to direct fire damage (i.e. Dragons Breath shotties and flamethrowers)
Ammo Efficiency
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Ammo refund amount is now your half weapon's average ammo pickup (i.e. half of the weapon's listed "ammo pickup" stat), to a minimum of 1 round
- The refunded ammo should roughly remain the same as the refund is now always rounded up instead of always rounded down; the only significant change is the refund now scales with ammo pickup instead of total ammo
- Some Examples:
- QBU-88
- BEFORE: with 72 total ammo it would originally refund 2.16 rounds, which rounds down to 2 rounds
- AFTER: now refunds 1.35 rounds, which rounds up to 2 rounds
- FAL
- BEFORE: with 80 total ammo it would originally refund 2.4 rounds, which rounds down to 2 rounds
- AFTER: now refunds 1.55 rounds, which rounds up to 2 rounds
- AKM
- BEFORE: with 120 total ammo it would originally refund 3.6 rounds, which rounds down to 3 rounds
- AFTER: now refunds 2.75 rounds, which rounds up to 3 rounds
- M4
- BEFORE: with 150 total ammo it would originally refund 4.5 rounds, which rounds down to 4 rounds
- AFTER: now refunds 3.6 rounds, which rounds up to 4 rounds
- QBU-88
- Some Examples:
- The refunded ammo should roughly remain the same as the refund is now always rounded up instead of always rounded down; the only significant change is the refund now scales with ammo pickup instead of total ammo
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Ammo refunding directly to the mag for the Aced version of the skill is back
- Fixed crashes tied to triggering the skill after leaving custody
- Removed the extended time window for the Aced version of the skill since that was only done to partially mitigate the loss of the original effect
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Fixed being able to refund ammo to the point of exceeding the weapon's maximum total ammo.
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Fixed rare instances of OVK's fire input buffering bleeding past Resmod's version, resulting in a doubled inputs when firing weapons set to semi-auto
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Slight reduction of the slowdown duration after you stop shooting LMGs
Beardlib Custom Weapon Support
Added support for the following custom weapons:
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Hylie's weapons:
- Helldivers 2 SMG-32 Reprimand (changed to primary slot)
- Helldivers 2 StA-11 SMG (changed to primary slot)
- Helldivers 2 StA-52 AR
- Helldivers 2 BR-14 Adjudicator
- All HD2 weapons (including the AR-23 and LAS-16) have low ammo pickup (none for the LAS-16) and most attachments not specific to them are not available to use
- Payday 3 Bullkick 500
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Weapons from carl ruins everything:
- FAL L1A1
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Weapons from >:3:
- Mars Automatic (was missing stats for attachments)
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Other weapons:
- Akimbo Mosconi
- Akimbo Claire 12G
- ECM feedback now disables Titan Cloaker and Autumn's cloaking.
- ECMs are no longer disabled by Captain Autumn.
- Captains/Other Bosses will now have their health scale based on number of players.
- Titan ASUs no longer receive increased damage with difficulty like actual HRTs. This was deemed unnecessary given their support role (and dinky little mp9).
- Titan Gunners/Shotgunners now take an additional 25% damage from electric damage.
- Rocket launchers now deal 500% extra damage to non-Titan bulldozers.
- Titan Bulldozers now receive 500% extra damage from electric damage.
- Titan Cloakers and Captain Autumn can now be lit on fire, but won't 'panic'. This is to enable 'marking' them with fire weapons.
- Titan Cloakers now take 300% more damage from electric attacks.
- Autumn decloaking with shooting will now scale with difficulty.
- Autumn and Titancloakers are now guaranteed to uncloak when melee striking.
- Reduced Winters' invulnerability after his shield breaks to 5 seconds (from 15).
- Added an OMNIA Dozer variant for use with the Medic Dozer mutator/modifier (Thanks IareAwesome17!)
- Tweaked some enemy names when using Kill Feed mod to be less wordy.
- Removed the made-default crew AI skill that boosts ammo pickup rates due to it mostly being non-functional
- Ammo pickup rates are cached in the weapon bases before crew AI is initialized meaning you would often never benefit from this bonus until doing something to reload the weapon bases of your guns after crew AI is initialized, like leaving custody or joining an online session with crew AI mid-heist.
- Removed outdated instance edits for some heists that caused crashes.
- Fixed some interactions being difficult/impossible due to Resmod height changes for the player camera by slightly increasing default interaction range.
- Fixed the Titandozer minions that spawn with Winters on DSPJ not correctly taking damage from bullet weapons.
- Fixed LPF overheal effect being misaligned on Federales units.
- Fixed ASU buff values being incorrect on DW.
- Fixed landing multiple hits with a single shot from a multishot capable weapon not allowing you to exceed 100% accuracy